Third-person adventure shooter with gunfights, dialogue and numerous cutscenes, set against the backdrop of massive street riots and the beginning of a deadly epidemic. The gameplay is classic 3-person shooter, interspersed with dialogue and hotspot activation. Demo version available.
Dear friends, we invite everyone to buy the game this weekend at a discount of 33%. Also published Update 1.5. There are many changes in the game, here are just a few of them:
[h2]New Camera Mode[/h2]
The new Adventure Camera mode is a third-person camera, slowly following the Player's character and roughly repeating the trajectory of his movement. You can control it with only one hand via keyboard or LStick controller, which does not exclude a possibility to quickly look around with mouse or RStick if you wish. In combat this camera is of little use, so when equipping a weapon will switch to the standard TPS camera regardless of the settings.
Due to the significant inertia of this camera, the running speed when using it is limited to the speed of brisk jogging. This mode is currently considered experimental and is not enabled by default. It may take some time to get used to this camera, but there is a request to try it by all means and report your feedback.
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[h2]Changes in gameplay design.[/h2]
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[*] The size and height of most of the hotspots are made with the intention that they can be activated when using the Adventure mode of the camera without tilting or raising the direction of the camera gaze, that is, again, with one hand. The exception is some secrets, to find which you have to move the cursor.
[*] The speed of running now depends on the surrounding space. The maximum it is in open places with a smooth hard surface, and minimal in the doorway.
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[h2]Performance and design[/h2]
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[*] Optimized performance on open locations.
[*] Changed environment design in Illusory Reality.
[*] At image quality Good and below, peak CPU usage during firefights has been reduced by several times.
[*] The DJ menu buttons in the club are clearly illuminated when you switch to them, which is important when playing with a controller.
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[h2]Other, but no less important.[/h2]
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[*] The camera behavior and dialogue dynamics in some of the MatureDLC scenes (currently in the motel and Kim's lair) have been made more varied and sensual. This is a work in progress and will be completed within the next week.
[*] Escape from the balcony on the narrow, wet wall in the Asian Quarter now takes place as a cutscene.
[*] The Hide skill is now available at any difficulty level.
[*] Lots of other changes
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[b]Thanks to everyone who helped with feedback and support for this update![/b]