LEGO Horizon Adventures – Patch 1.03

LEGO® Horizon Adventures™

Join machine hunter Aloy as she leads a colourful crew of heroes on a quest to save the world and learn the secrets of her past. Dive into boundless adventure, customize to your heart’s content, and take on action-packed battles solo or with friends.

Hi everyone, Patch 1.03 is available now for LEGO Horizon Adventures! Have a look through the Patch Notes listed below, and make sure your game is up-to-date before you jump back in! [h3][b]KNOWN ISSUES [/b][/h3] We’ve heard our community's feedback and are already digging into these pesky issues. They’re not quite fixed in this patch, but rest assured, our teams are on the case and giving them the attention they deserve. Thanks for sticking with us! [list] [*] Nintendo Switch - Players may become stuck on a loading screen during a cinematic transition whilst playing in online co-op. [*] The 'Stay Frosty', 'Flaming Ninjas!' and 'Silent Storm' Community Challenges do not progress by defeating element afflicted enemies with a non-elemental weapon. [*] Changing environment colors increments the wrong Community Challenge. [*] Some machines may spontaneously explode when entering the area (please keep your distance). [*] Lighting may appear blown out on HDR Steam Deck. To resolve this either disable HDR, or increase the max luminance value to 4500 in the graphics settings. [*] The game may crash on boot on specific 13th and 14th generation Intel CPUs. To resolve this a BIOS update may be required. More information is available here. [/list] [h3][b]FIXES AND IMPROVEMENTS [/b][/h3] Runs [list] [*] The player can get stuck behind a chest in a Forest area. Mimic? Mimic. [*] During a Tallneck encounter, there was a chance to become stuck on a rock. The rock has been told to play nicely in future. [*] Fixed an issue where combat music would continue to play after completing the objective. It is good music, to be fair. [*] Fixed an issue where spike traps would not be highlighted when scanned with the Focus. Pesky spike traps. [/list] Mother’s Heart [list] [*] Fixed an issue in local co-op where if one player began building a plot and stopped, the other player would be unable to build the same plot. The plot thickens! [*] Fixed an issue where the music in Teb the Tailors shop may not play when unlocked. You can’t have confetti without music! [/list] Characters, Combat & Co-op [list] [*] Fixed an issue where if Varl dies whilst having the homing spear equipped, the weapon could lose its ability to lock onto targets and/or be used. Our finest Oseram tinkerers took a look, it should be good now. [*] Fixed various issues that would only happen for the guest player during on-line co-op. [*] Fixed an issue where Varl may throw the spear the wrong way. This way, Varl! [*] Fixed an issue where Snapmaws may be sent flying after being attacked with an elemental weapon. Snapmaw’s blasting off agaaiiiin. [*] Fixed an issue where for the guest player, the villagers may not be dancing following completion of a run. They have now equipped their dancing shoes! [/list] Other [list] [*] Various bug fixes and stability improvements. [*] Various audio fixes and improvements. [*] Various text and localisation fixes. [/list]