It's all in the wand. This tool of mystical power may be threaded with a..." inertia>

It's all in the wand. This tool of mystical power may be threaded with a..." inertia>

It's all in the wand. This tool of mystical power may be threaded with a..." inertia> Lego Harry Potter Years 5-7 Review | LEGO® Harry Potter: Years 1-4 | Gamehypes

Lego Harry Potter Years 5-7 Review

LEGO® Harry Potter: Years 1-4

Build the adventure from Privet Drive to the Triwizard Tournament and experience the magic of the first four Harry Potter stories – LEGO style! Explore Hogwarts™ School of Witchcraft and Wizardry, learn spells, brew potions and relive the adventures like never before with tongue-in-cheek humor and creative customization that is unique to...

It's all in the wand. This tool of mystical power may be threaded with a phoenix feather in J. K. Rowling's ubiquitous mythology, but here, in the latest of Traveller's Tales' similarly successful mash-ups, its core is pure brick.

Create and destroy. These twin, conflicting concepts have fired Lego's success for over 60 years: the joy of building a plastic house only to knock it down again; the wonder of being able to rebuild a spaceship as a handgun or a robot as a kitten. The wand presses this same power into our palms.

A purplish glow hovers around clumps of bricks on screen as you point. Squeeze the button and the bricks hover and swirl before assembling themselves into a meaningful shape: a bridge, a staircase, a statue. Meanwhile, another button unsheathes the wand, not as a the tool of a creator, but as the weapon of a destructive god, firing magical bullets that disassemble those same objects into a dozen pieces, spitting out coins to collect.

Traveller's Tales may have established the fundamental mechanics in the Star Wars universe, but it's in Harry Potter's world that the concepts really click into place. A Jedi wields the Force of creation in a palm and the force of destruction in a lightsaber. In Lego Harry Potter, it's all in the wand. As such, there is a harmony of idea and expression that envelops the game.

This isn't the only happy correlation between the ideology of Lego and the mythology of Potter that helps make this the strongest of the developer's games. Rowling's world is held together with a mixture of magic and logic, the two key ingredients to any video game in search of fathomable wonder.

Broomsticks and cars can fly, but people can merely levitate; Chimneys offer warp points, but if there are none around, you must take the stairs or catch a lift. Green spells cause cloying vines to retreat, opening up new pathways or releasing objects, while white spells scare away ghouls. Harry Potter has an unflinching game logic, all keys, locks and hard-and-fast rules that can be written in C++. As such, in the right hands, this written world is ripe for turning into a video game.

A less straightforward challenge is steering a story through three books' worth of plot, all of which take place within the shifting structure of Hogwarts School. As with the previous Lego Harry Potter game, the structure is surprisingly complex and forward-thinking. There are, in effect, two hub worlds to explore, each leading into the six discrete levels that comprise each book's story.

The first, Diagon Alley, is where new characters are purchased, cheats are unlocked, videos are re-watched and previous levels are accessed. The second nested hub world is Hogwarts itself, a mystically mechanical building filled with shifting secrets that changes dynamically as you progress through the game. You follow a ghoulish guide through its corridors towards the trigger point for the next level, uncovering its own secrets en route as you gain access to new spells and abilities over the course of the adventure.