Legend of Grimrock version 2.1.13

Legend of Grimrock 2

Legend of Grimrock 2 is a dungeon crawling role playing game with a modern execution but an oldschool heart. A group of four prisoners have shipwrecked on the secluded Isle of Nex. The island is filled with ancient crumbled ruins, mysterious shrines and a vast underground network of dungeons.

The game has just been updated to version 2.1.13. More info here: http://www.grimrock.net/2014/10/22/grimrock-2-update-2-1-13/ Release notes: – fixed typo in a potion description – improved precision of dual wielding damage calculations – zarchtons no longer drop harpoons (this was not intended behavior) – added missing embalmer’s pants to the game – fixed jeweled scepter’s 3D model to fit inside chests – fixed errors and clarified attribute tooltips – clarified battle mage description (a magical staff is needed to get the +10 bonus to resistance or protection) – changed resistance bonuses: strength now affects resist fire, dexterity affects resist shock, vitality affects resist poison and willpower affects resist cold – added hit sound to pushable blocks (does not apply to old save games) – optimized opening of automap – fixed “odd behavior of certain rock piles” when throwing items at them – renamed trait: Weapon Specialization -> Martial Training – tweaked stun effect to be less subtle – tweaked chest map icon so that an exclamation mark icon on top of a chest is more visible – improved precision of boss fight progress bar – nerfed poison cloud’s poison effect – bug fix: items can’t be thrown from mouse cursor when standing in front of a open secret door – bug fix: a spell that was cut from the game during development can be cast by fiddling with the rune panel – bug fix: loading certain save games can sometimes crash with “could not resolve monster group member with id XXXXX” error – bug fix: buckler’s evasion bonus does not work (does not apply to old save games) – bug fix: knight’s shield bonus does not work – bug fix: max epic items statistics is wrong (should be 17, not 16) – bug fix: viper roots can spawn under water and die immediately – bug fix: healing potion effect is played on the wrong portrait if party formation is changed – bug fix: fireburst and similar spells can be cast inside pushable blocks (does not apply to old save games) – bug fix: automap is not updated when falling down a level – bug fix: game crashes when alt-tabbing during loading screen – bug fix: item auto pickup logic does not take elevations into account (causes problems at the Skyway puzzle) – bug fix: some map graphics are not shown on the automap after loading a save game – bug fix: loading certain save games can sometimes crash with “inflate failed – ran out of available bytes” error – bug fix: moving monster leave behind invisible blockers (very rarely) when the party is asleep – bug fix: sleep darts put monsters to sleep even if the attack misses – bug fix: armor set is considered to be equipped when shield is in inactive quick slot – bug fix: monsters can fall down from ledges when they are leap attacking and party is standing on ladders – bug fix: thrown items collide with marble statues behind the party when throwing items at the Shipwreck Beach – bug fix: venom edge icon has a black smudge – bug fix: rope can be used to climb down to a pit which has a teleporter over it – bug fix: spell casting panel and potion crafting panels stay open when champion’s hand is injured – bug fix: if the healing crystal is on a platform, the healing crystal is not shown on the map – bug fix: player can climb ladders while overloaded