Leaving Early Access

Overture Music Visualization

Overture Music Visualization is a music visualization experience for Windows, capturing audio in real-time from any source and creating effects that react to your music. It currently includes a stable desktop version, as well as a VR demo that supports the Oculus Rift.

[img]{STEAM_CLAN_IMAGE}/34473415/3844a09cb9bc53427a2eb2224769c21145f91633.png[/img] After two years of development, Overture Music Visualization is [i]finally[/i] leaving early access. This last major update knocks out a couple of big issues and a host of small ones: [b]App Size[/b] I've managed to trim almost 10gb from the total size of the project - unused textures and meshes, deprecated scripts, outdated maps from previous major builds, etc. This update almost cuts the total size on disc by half, bringing it from ~20gb to 11gb. [b]VR Fixes[/b] The VR spaceship scene has been basically functional for a while now, but contained many features that either didn't work properly or weren't an option at all. With this update, all VR features are implemented and functioning as they should. You can now use the motion controller to tap the screen in the cockpit and change post effects on the fly, as well as spawn additional reactive effects. Miscellaneous Bug Cleanup Fixed a number of small issues: [list] [*]Sensitivity smoothing for split-spectrum scenes [*]Leader screen bug fix (replayed after every return to main menu) [*]Playlist editor not saving some configurations [*]Audio bitrate auto-detection initialization [*]Effect color switch on select scenes [*]Particle effect disabling/enabling on scenes with no particles [/list] Just wanna take a moment to thank everyone who took a chance on the project during early access. It's been a hell of a journey to get to this point and it never would have come this far without support from the community. There are a lot of features I would still like to implement in the future (mostly quality of life stuff for audio professionals and streamers) and with some luck I'll pick back up on those in the coming weeks or months. For now, though, the project is what I originally envisioned it to be plus a lot more thanks to initial feedback from users. Anyway, thanks again and enjoy!