Layers of Fear is a first-person psychedelic horror game with a heavy focus on story and exploration. Players take control of a painter whose sole purpose is to finish his Magnum Opus. The player must navigate a constantly changing Victorian-era mansion and ghastly visions of the painter’s psyche.
When the Layers of Fear remake was first announced, I didn't understand the need for it. Whilst the original game is seven years old now, it still looks great and it's still as scary as ever—so why bother? Especially when developer and publisher Bloober Team is already hard at work on Silent Hill 2, a rather more hotly anticipated remake. After playing through it, though, I get it. I understand why the developers felt they had to remake this, and why they felt it was important to do it now more than ever...
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