Launch Day!

[p]It’s finally launch day. Well, the day after launch day anyway. We had a small issue to fix yesterday, so that got in the way of this post. Sorry about that. (The Patch Notes for Version 1.0.6 covers that if you’re interested.)[/p][p]This has been an interesting year for Baluster Games. We started out the year with a prototype of [b]Ghostly Acres[/b] that felt quite different from the current incarnation. It took an entire re-write of our first game, [b]Move Out Manor[/b], for us to realize what we wanted out of [b]Ghostly Acres[/b]. In the end, we settled on this clicky, incremental, and sort of puzzly management game with a cozy atmosphere.[/p][p]Ghostly Acres is designed to be fairly short - it probably only takes about 2-3 hours to beat on your first try - but replayable. In particular, after you beat the game once, we challenge you to fine tune your hotel as well as ours. The [i]Optimized Build[/i] and [i]Speed Runner[/i] achievements embody that challenge.[/p][p]A big thank you to our amazing playtesters and to HydroGene for his amazing music. Of course, a giant thanks to all of you for playing our game![/p][p]We’ll post something everyday this week to offer some behind the scenes commentary as well as tips and tricks to optimize your hotel.[/p][p]Have fun playing,[/p][p]Baluster Games[/p][p][/p]