Quite a few updates the last few days.
[list]
[*][b]Combat - Players no longer need to assign the same amount of gladiators as the AI to a fight. Meaning a player can pit a single superstar gladiator against 1, 2, or 3 enemies. This opens up a whole new dynamic of betting and money-making, as well as I believe makes for some pretty exciting matches and tests of skill.[/b]
[*]Combat - Gladiator makes sound now when throwing sand.
[*]Combat - Beasts do not convert AP into Counter-Attack chance.
[*]Combat - Hold Ground for AI gladiators now convert AP into Counter-Attack %.
[*]Combat - Fixed a bug where AI was able to attack an infinite number of times during occasional matches.
[*]Combat - Fixed bug where actions panel would sometimes disappear during use of skill or item.
[*]Combat - Fixed a bug with boast causing next player-controlled gladiator to miss turn.
[*]Barracks - Fixed error in Weapons Training upgrade description.
[*]Game - Fixed bug that prevented some decayed equipment from being removed from armory.
[*]Game - Fixed a bug where Recruit screen would crash if firing staff members.
[*]Combat - Fixed bug where healing powder and Ignore Pain weren't displaying proper values.
[*]Combat - Animal attack delay reduced slightly.
[*]Game - Decreased enemy stable sizes, which effectively increases the level speed of their gladiators.
[*]Game - Added number scale after personality traits on View Gladiator screen.
[*]Game - Fixed bug where player ethnicity was not being saved and converted into morale bonuses for gladiators. This fix is only effective on new games.
[*]Game - Fixed wording on Opposing Boss screen to reflect better reflect vs Player stats.
[/list]
More to come! Thanks again.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32835087/07f64272c503d6f4d8d6eadab0f2afb2c1b95492.png[/img]