Latest Updates - September 3rd

Quite a few updates the last few days. [list] [*][b]Combat - Players no longer need to assign the same amount of gladiators as the AI to a fight. Meaning a player can pit a single superstar gladiator against 1, 2, or 3 enemies. This opens up a whole new dynamic of betting and money-making, as well as I believe makes for some pretty exciting matches and tests of skill.[/b] [*]Combat - Gladiator makes sound now when throwing sand. [*]Combat - Beasts do not convert AP into Counter-Attack chance. [*]Combat - Hold Ground for AI gladiators now convert AP into Counter-Attack %. [*]Combat - Fixed a bug where AI was able to attack an infinite number of times during occasional matches. [*]Combat - Fixed bug where actions panel would sometimes disappear during use of skill or item. [*]Combat - Fixed a bug with boast causing next player-controlled gladiator to miss turn. [*]Barracks - Fixed error in Weapons Training upgrade description. [*]Game - Fixed bug that prevented some decayed equipment from being removed from armory. [*]Game - Fixed a bug where Recruit screen would crash if firing staff members. [*]Combat - Fixed bug where healing powder and Ignore Pain weren't displaying proper values. [*]Combat - Animal attack delay reduced slightly. [*]Game - Decreased enemy stable sizes, which effectively increases the level speed of their gladiators. [*]Game - Added number scale after personality traits on View Gladiator screen. [*]Game - Fixed bug where player ethnicity was not being saved and converted into morale bonuses for gladiators. This fix is only effective on new games. [*]Game - Fixed wording on Opposing Boss screen to reflect better reflect vs Player stats. [/list] More to come! Thanks again. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32835087/07f64272c503d6f4d8d6eadab0f2afb2c1b95492.png[/img]