Splasher is a fun and challenging 2D Platformer filled with humor and surprises. Armed with a paint cannon, you’ll face the dangers of the Inkorp mega-factory in order to save your companions, the Splashers, and put an end to the Machiavellian projects of the evil boss, Le Docteur.
Hi fellow Splashers!
It's been a while since we have announced an update, but today we are releasing our latest patch for Windows.
For so many reasons we had to delay it again and again, sorry for that, but there it is :)
This update mostly features performance improvements. If the game was already running well on your computer, you will probably barely notice the difference, but if you were facing framerate issues there is a good chance that it will run smoothly now...
[u]This patch also features[/u]
[list]
[*]An option to hide the splits in Time Attack / Speedrun modes.
[*]Bugfix : The crossable platform bug that occurs sometimes, causing players to pass through an appearing plateform.
[*]Bugfix : Ninja Runner success (deathless Speedrun). Some of you actually noticed that if you stopped a run to start a new one directly from the pause Menu (so not from the Hub vortex), the death counter wasn't properly reset. It's okay now.
[*]A brand new UI for the level selection menu.
[*]Several small things such as a loading screen between the levels and a slightly different button mapping to navigate in the menus.
[/list]
[u]Message from the Splashteam[/u]
We know that some of you are wishing more. It can be small things (but not so small to implement by the way) such as control tweaks or even a control remapper. Some are also wishing huge things such as a level editor. We understand these expectations and as players ourselves, we would have probably asked the same content updates to the developers. It also proves one thing : you love the game and you want it to be even better. It means a lot for us.
We truly want to apologize about our lack of communication and support, especially toward the speedrunners community (whose expectations were naturally quite high). We never wanted to fool anyone nor emitting false promises. We have a huge respect for you, the players, even if sometimes it doesn't look like it. We were just to busy, drown by our ambitions and the will to give this game the visibility it deserved.
That being said, it's important to dismiss any false expectations : The game unfortunately didn't sell as well as we expected. Yet we soldiered on for console versions, which ended up to be very time consuming. Sadly, the console sales are not that high either...
Considering all this we decided that it was time for us to move on. While the former Splashteam members are currently involved in different projects for different companies, team-founder Romain Claude just started to work on brand new prototypes for a new game. Even if it is too soon for confirming anything, Joffrey Babilotte (game designer, playtest master) and Aymeric Schwartz (sound master, musician) are already motivated to eventually join this new adventure in a near future !
Thanks a lot for supporting Splasher, please continue to do so. Keep on telling your family and friends why you like this game so much. You decided to give our game a chance, and that's not nothing :)
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25928176/41a2d4ccb5eec88661f292955d7f2474f939bc02.jpg[/img]
[i]The Splashteam[/i]