[h3][b]Dear Space Wanderers,[/b][/h3]
Thank you for your patience. We have been diligently addressing the issues that our players have encountered since the recent major update. Our team has worked tirelessly to resolve these problems and provide a smoother gaming experience. This latest update not only addresses several bugs but also includes adjustments to game difficulty. Our aim is to ensure that you have an enjoyable gaming experience. Please find below the details of the updates we have implemented.
[h2][b]Optimization:[/b][/h2]
● Prologue and Tower Climb: Optimized the stability of the prologue and tower climb to ensure a smooth gaming experience.
● Tutorial: To better guide our new players, we have added a 3-minute countdown that prompts whether to skip the tutorial after the countdown ends. This allows you to choose whether to participate in the full tutorial. Additionally, we simplified the shooting practice, requiring only a one shot to complete the tutorial, allowing you to quickly familiarize yourself with the game mechanics.
● Subtitle: Made significant adjustments to the subtitle box dialogue to ensure clear display of the conversation content.
● Ammo Box: Improved the control area of the ammo boxes for easier player interaction.
● Pico and Index Controller Positioning: Optimized the default controller positioning for Pico and Index devices.
● HTC VIVE Compatibility: When selecting the HTC VIVE headset model, a Steam VR settings recommendation will be displayed. Please follow the instructions to configure the settings for an enhanced gaming experience.
[h2][b]Bug Fixes:[/b][/h2]
● Settings Saving: Resolved the issue where settings would reset to default upon the second game launch after saving, ensuring proper saving and retention of settings.
● Drone Issue: Fixed the problem where drones didn't display feedback effects when receiving the last hit before dying, enabling clearer perception of the drone's status. Additionally, addressed the lack of electrical effects upon drone death, ensuring comprehensive and consistent visual effects.
● Frostbiter Soldier: Fixed the issue where liquid nitrogen remnants from a Frostbiter's death did not apply the slowing effect, ensuring the proper functionality of the freezing mechanic. Also fixed the sound effects.
● Upgrade Center Data Update Fix: Rectified the issue where upgrade center interface material data was not updated in real-time, allowing timely access to the latest upgrade information.
● Enemy Spawn: Addressed the problem of enemies spontaneously appearing in front of players, ensuring enemy appearances adhere to the game's logic and enhancing realism.
● Backpack Laser Cannon Activation Issue: Fixed the issue where flipping through the backpack would mistakenly trigger the laser cannon.
● Right Hand Laser Sword Activation Issue: Rectified the problem where releasing the right-hand laser sword would mistakenly trigger the laser cannon.
● Material Cabinet Judgment Anomaly: Fixed the issue with cabinet interactions, ensuring successful material acquisition and proper cabinet door opening.
● Revolver Attack Detection Fix: Addressed the issue of enemy hit detection with the revolver, increased the revolver's attack detection range, and improved the revolver's combat experience.
● Fifth-Floor Safe House Floor Height Fix: Resolved the abnormal floor height issue in the fifth-floor safe house.
● Enemy Death Floor Sinking Fix: Fixed the occasional issue where enemies would sink into the floor after death, improving scene stability.
● Arrow Penetration Issue: Fixed the issue where arrows had a chance to pass through enemies upon impact, resulting in no damage.
● Enemy Close Range Attack Fix: Resolved the problem where enemies had a chance to be unable to damage players when in close proximity.
● Infiltrator Skill Fix: Fixed the issue where the drone showed no response when the player used the infiltrator skill.
[h2][b]Game Difficulty Adjustments:[/b][/h2]
● Laser Cannon Attack Distance: Increased the effective attack distance of the laser cannon against enemies, allowing long-range attacks.
● Weapon Unlocking: After reaching the base, you can now directly unlock all weapons without the need to collect materials for unlocking.
● Safe House Med Bay: To provide a better healing experience, the med bay in the safe house now has
full capacity instead of one-third capacity, allowing for complete health recovery.
● Enemy Health Bar Display: Adjusted the display scale of enemy health bars to make them clearer and easier to read, providing better awareness of enemy health status.
● Buff Ampoules: Doubled the values of all buff ampoules to enhance their effects within the game.
● Flamethrower: Increased the explosion radius of dying flamethrowers, enabling damage to nearby enemies as well.
● Frostbiter: After the frostbiters explode upon death, they now slow down all other nearby enemies within the radius.
● Spider Robots: Increased the health valueof spider robots, making them more durable in combat.
● 3rd Floor: Slightly increased the number of enemies on the third floor.
● Spider Robots: Slightly improved the attack hit rate of spider robots against players.
● Drones: Enhanced the visual cues for drone attacks, allowing drones to detect players using the infiltrator skill.
Stay connected with us on all the latest game and hardware developments by joining our Discord community at https://discord.gg/HRpSjTYxem
Happy gaming!
The Wandering In Space Team