Hey everyone!
Before showing you the entire change log, which is clearly not the most interesting read in the world, I would like to [b]thank everyone[/b] who played the demo so far. You gave me invaluable feedback to improve the game and its player experience. ❤️
We are a tiny [b]team of two[/b], a dev and a musician (we are looking for a 3d ninja by the way) and making a multiplayer game is super hard. With your help though, it's starting to look really good 🙂
Don't hesitate to join our [url=https://discord.gg/xjyEBWUpes]Discord[/url] to meet us and give us your feedback.
That being said, you'll be happy to know that I fixed a ton of multiplayer bugs and I would love to get your feedback about it!
Also, Kritter won its first award (but its not official yet so shhhhh 🤫 ) and we got featured in a Kotaku article. We are so proud of it and it gave us so much energy to reach new milestones 🔥
If you like our work and would like to help, well, you are an amazing human being and you could support us on [url=https://www.kickstarter.com/projects/ljfgames/kritter]Kickstarter[/url] . The campaign will start in a few weeks but you can already follow the projet 😊
Before the full change log, here are some [b]key features[/b] in this update:
[list]
[*] A new Boss Fight
[*] Working multiplayer
[*] Wide screen support
[*] New settings
[*] Improved UI and feedbacks
[*] Full rebalance of everything (roles / enemies / waves / skills / items ...)
[/list]
And now the
[h1]⭐ Patch Note Kritter v0.7.2 ⭐[/h1]
[h2]General[/h2]
[list]
[*] Some people had motion sickness due to camera movements. We added some settings and it Is now possible to disable camera shakes as well as camera wobbles.
[*] Skipping dialogs is now binded on Q (keyboard) and X (Xbox pad) / square (PS pad). You should not skip by mistake anymore
[*] Its now possible to limit the FPS of the game up to 150. You graphics card will like it (we set it to 120 by default)
[*] The game now support wide screens
[*] Some tips have been added to the loading screen
[*] Tutorial : Mark now tells you to be carefull before the first wave attack and suggest to you to explore the map after surviving it. Also we fixed a bug where you could lock the entire game during the tutorial. No biggy.
[*] The wave timer is now paused during the first lieutenant cut scene
[/list]
[h2]World[/h2]
[list]
[*] New beautiful water shader
[*] The arena is a bit more in the north to avoid some monsters to pop in the arena doorsteps
[*] A bit more environment details
[/list]
[h2]Gameplay[/h2]
[list]
[*] Mark will now tell you when he is hit. We added some visual and sound effects + a blink on the UI so you don't miss it
[*] Boss reworked : He is way more deadly, has a real boss healthbar, has phases and a ton more health
[*] Engineer reworked and rebalanced. Its heavy skill doesn't jump in a weird direction anymore
[*] Your utility skill (landmine / turret / scarecrow) is now build in the opposite direction of your movement, so you never get blocked by it
[*] It's not possible to knockback the boss and the lieutenants anymore
[*] All the waves have been rebalanced
[*] Fix a bug where the attack of the player wasn't stopped when opening a UI or leaving the run
[/list]
[h2]Multiplayer[/h2]
[list]
[*] The resurection is now fully working
[*] Fix a possible softlock when all players died
[*] Fix camp music that didn't stop for client player
[*] Fix a bug where some crystals were not picked by players
[*] Fix a bug were items UI wouldn't close when another player picked the item
[/list]
[h2]UI[/h2]
[list]
[*] Rework of the dialogs UI with an avatar and the name of the entity talking
[*] The color of the healthbars are more coherent and are the same as the corresponding health potion
[*] Added a tiny indicator of the level of the skills
[*] You can now leave the pause with de back button on gamepad
[*] You can now show / hide the player healthbar in the scene
[*] Fix a bug where the items details popup had the wrong background color. Same for the shop.
[/list]
[h2]Audio[/h2]
[list]
[*] Added a compressor to avoid some sound to be too loud
[*] Fix a bug were the music camp didn't stop after losing camp aggro
[/list]
[h2]Others[/h2]
[list]
[*] On keyboard, you can now dash with the spacebar
[*] Fix the Kritter in the pod that didn't have to same color as the player
[*] Full rework of the settings and they now save properly
[*] Fix a bug where exiting the pause would restart voices
[*] Mark's shop discounts now work correclty
[/list]
Thanks for playing Kritter, see you soon!