Kritter Demo Update v0.7.2

Hey everyone! Before showing you the entire change log, which is clearly not the most interesting read in the world, I would like to [b]thank everyone[/b] who played the demo so far. You gave me invaluable feedback to improve the game and its player experience. ❤️ We are a tiny [b]team of two[/b], a dev and a musician (we are looking for a 3d ninja by the way) and making a multiplayer game is super hard. With your help though, it's starting to look really good 🙂 Don't hesitate to join our [url=https://discord.gg/xjyEBWUpes]Discord[/url] to meet us and give us your feedback. That being said, you'll be happy to know that I fixed a ton of multiplayer bugs and I would love to get your feedback about it! Also, Kritter won its first award (but its not official yet so shhhhh 🤫 ) and we got featured in a Kotaku article. We are so proud of it and it gave us so much energy to reach new milestones 🔥 If you like our work and would like to help, well, you are an amazing human being and you could support us on [url=https://www.kickstarter.com/projects/ljfgames/kritter]Kickstarter[/url] . The campaign will start in a few weeks but you can already follow the projet 😊 Before the full change log, here are some [b]key features[/b] in this update: [list] [*] A new Boss Fight [*] Working multiplayer [*] Wide screen support [*] New settings [*] Improved UI and feedbacks [*] Full rebalance of everything (roles / enemies / waves / skills / items ...) [/list] And now the [h1]⭐ Patch Note Kritter v0.7.2 ⭐[/h1] [h2]General[/h2] [list] [*] Some people had motion sickness due to camera movements. We added some settings and it Is now possible to disable camera shakes as well as camera wobbles. [*] Skipping dialogs is now binded on Q (keyboard) and X (Xbox pad) / square (PS pad). You should not skip by mistake anymore [*] Its now possible to limit the FPS of the game up to 150. You graphics card will like it (we set it to 120 by default) [*] The game now support wide screens [*] Some tips have been added to the loading screen [*] Tutorial : Mark now tells you to be carefull before the first wave attack and suggest to you to explore the map after surviving it. Also we fixed a bug where you could lock the entire game during the tutorial. No biggy. [*] The wave timer is now paused during the first lieutenant cut scene [/list] [h2]World[/h2] [list] [*] New beautiful water shader [*] The arena is a bit more in the north to avoid some monsters to pop in the arena doorsteps [*] A bit more environment details [/list] [h2]Gameplay[/h2] [list] [*] Mark will now tell you when he is hit. We added some visual and sound effects + a blink on the UI so you don't miss it [*] Boss reworked : He is way more deadly, has a real boss healthbar, has phases and a ton more health [*] Engineer reworked and rebalanced. Its heavy skill doesn't jump in a weird direction anymore [*] Your utility skill (landmine / turret / scarecrow) is now build in the opposite direction of your movement, so you never get blocked by it [*] It's not possible to knockback the boss and the lieutenants anymore [*] All the waves have been rebalanced [*] Fix a bug where the attack of the player wasn't stopped when opening a UI or leaving the run [/list] [h2]Multiplayer[/h2] [list] [*] The resurection is now fully working [*] Fix a possible softlock when all players died [*] Fix camp music that didn't stop for client player [*] Fix a bug where some crystals were not picked by players [*] Fix a bug were items UI wouldn't close when another player picked the item [/list] [h2]UI[/h2] [list] [*] Rework of the dialogs UI with an avatar and the name of the entity talking [*] The color of the healthbars are more coherent and are the same as the corresponding health potion [*] Added a tiny indicator of the level of the skills [*] You can now leave the pause with de back button on gamepad [*] You can now show / hide the player healthbar in the scene [*] Fix a bug where the items details popup had the wrong background color. Same for the shop. [/list] [h2]Audio[/h2] [list] [*] Added a compressor to avoid some sound to be too loud [*] Fix a bug were the music camp didn't stop after losing camp aggro [/list] [h2]Others[/h2] [list] [*] On keyboard, you can now dash with the spacebar [*] Fix the Kritter in the pod that didn't have to same color as the player [*] Full rework of the settings and they now save properly [*] Fix a bug where exiting the pause would restart voices [*] Mark's shop discounts now work correclty [/list] Thanks for playing Kritter, see you soon!