Known Issues for Early Access Release (24.11.06)

GREAT TOY SHOWDOWN

Jump into fast-paced team battle royale action, where unique armial toys clash for survival! Explore, strategize, and dominate the battlefield to become the ultimate champion! Join the fluffiest battle in the world now and become the last animal toy standing!

📢 '.- … Greetings to all members of GREAT TOY COMPANY! With the grand opening of this new company venture, a few bumps in the road have come to our attention. Our New Growth Strategy Team (Development Team) is actively looking into the following issues: [list] [*] Health bars occasionally not appearing for respawned players [*] Certain tiles intermittently not responding to the [Shift] key for map access [*] Game progression notifications intermittently failing to display in-game [*] Wizard monster’s Mirror Monster occasionally not moving [*] Character combat sounds (both basic and skill) being heard from both left and right channels [*] Coonono’s [Blue Marlin Venom] skill damage applying cumulatively at the end of its duration [*] Yoni’s [Stun Carrot] skill tree ability failing to apply the stun effect properly [*] Yoni’s basic attack range indicator differing from the actual range [*] Mango’s basic attack range differing from what is displayed on-screen [*] Leo’s [Ostinato Ignite] skill not transferring ignition (firework) as intended [*] Health bars of off-screen monsters not syncing correctly [*] Certain UI elements not responding to clicks (currently resolved by setting the screen to 16:9 aspect ratio at 1920*1080 resolution) [/list] Our New Growth Strategy Team is thoroughly reviewing each issue and is committed to delivering swift fixes. Please don’t hesitate to reach out with any questions or additional concerns. Thank you, The GREAT TOY SHOWDOWN Development Team