Journey into a mansion on the Island of Matinicus where you'll arrive to find the mansion full of hellacious demonic creatures. Solve deadly puzzles, uncover the secrets behind a famous mystery and discover an ancient artifact from the Pharaoh Ramses, if you can live long enough to find it.
Hello everyone!
Today, we're excited to release Killing Time Resurrected version 1.1 on all platforms!
The update for the game contains the following fixes and improvements:
New Features:
[list][*] Added ability to switch between low- and hi-res weapons and actors independently
[*] Added bindable crouch toggle input action
[*] Added ability to burn enemies to cinders with fire attacks
[*] Dead players will now respawn if the “fire” button is pressed
[*] Added “Duncan Chase” mode - set the player’s name to “DUNCAN” at the beginning of a new game to activate
[*] Improved appearance of title screen for non-English localizations
[*] Separate settings are now available for linear filtering of sprites, world textures, and weapons
[*] Health spheres now appear with an improved perspective and fade out when close to despawning
[*] Improved localization
[*] Increased frame rate of intro and ending videos to 24 FPS
[*] Improved alpha channels of numerous ghost videos
[*] Improved appearance of 3D skybox
[*] More enemies now utilize 8-rotation death sprites
[*] High-resolution chef now uses its original death sound effect
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Fixed Issues:
[list][*] Fixed issue where swinging doors could become stuck or the player could become stuck inside them
[*] Fixed rare issue where the sky texture could appear incorrect or non-sky surfaces could render as sky
[*] Fixed occasional issue of music not resuming after loading a saved game or stopping when ending a game and returning to the title screen or viewing the credits
[*] Fixed some teleports causing player view or enemy positions to interpolate improperly
[*] Fixed doors sometimes not rendering when dynamic lighting was disabled
[*] Fixed issue where state of levels could carry across loading of saved games
[*] Fixed issue where Duncan could spawn at the beginning of a new game
[*] Optimized line-of-sight checking algorithm
[*] Enhanced memory management for image resources
[*] Fixed incorrect offsets for right side automap inventory background
[*] Video subtitle spelling and grammar fixes
[*] OG Ending video in Vault now plays back correctly
[*] Duck quack animation speed more closely matches original version
[*] Duncan is even more resistant to teleporting outside the valid area of levels
[*] Outline around flamethrower sprites removed
[*] A graphics caching hitch could occur when the “Set Head” enemy fired its projectile
[*] Ankh and melee related achievements no longer count destroying Molotov cocktails for their unlock requirements
[*] Fixed warped and see-through wall textures with mipmapping enabled
[*] Fixed frame timing issue which could cause stuttering when vsync was enabled
[*] Improved input accumulation handling for sub-60 FPS scenarios (low-spec hardware only)
[*] Fixed lingering mouse cursor when using quicksave and quickload features
[*] Fixed mouse speed calculation issue
[*] Improved behavior of mouse sensitivity slider in menu
[*] Editing: Sky textures specified in mapinfo.json are now fully respected
[*] hud_scale console variable behavior corrected
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We hope you enjoy the update! If you notice anything wrong, please feel free to let us know on social media or here on the Steam forums.
Thanks,
Daniel G.
Producer | Nightdive Studios