I’d never met a toad I wanted to punch until now. God, look at him. Those teeth, those bulging biceps. The cocksure attitude and the shoe seven times too big for the foot it’s loosely hanging onto. Oh christ, it has horns now.
I’m sure it makes sense: in a fighting game, you probably want your characters to be decisively punchable. And boy, I sure would love to deck Rash right about now. But if Killer Instinct‘s Game Pass players on PC had to be stuck with only one character (and they are, as it happens) why did it have to be him?