Kick-Off! Battlefield Forger Contest 2.0

Holdfast: Nations At War

Fight on multiple fronts in Holdfast: Nations At War - A multiplayer first and third-person shooter set during the great Napoleonic Era and WW1. Charge into battle with over 150 players per server!

[img]{STEAM_CLAN_IMAGE}/28169799/7bab388c240bb89e0e01b8fab9e8f1cdc6e47131.png[/img] Artisans! Dust off your paint brushes and re-import your project for the 100th time today because the Battlefield Forger contest returns once more for its second ever competition allowing fellows from our community to bring their brilliant creations into Holdfast. Following the success of the first contest in 2020, which brought in an impressive 24 entries, this contest will now be held over a longer duration and also allow multiple entries for both the Napoleonic and WW1 sides of the game. Alongside maps, uniform modders shall also be tasked with creating a unique uniform or set of uniforms for an existing faction within Holdfast. The Battlefield Forger contest this year is [b]bigger and better[/b] than ever with more opportunities and prizes for those involved. Make sure to take a read of the entire blog post for all the contest details. [img]{STEAM_CLAN_IMAGE}/28169799/279f5f69b9adb7773a664ea5aeefc8ccd7566947.png[/img] [i]Winter Great War uniforms by Binghampton.[/i] [h2]Contest Overview & Prizes[/h2] If you are reading this then we’re already off to the races! Starting from the release of this post the Battlefield Forger contest has already gotten underway. The contest commenced on the [b]18th of November 2022[/b] and will run respectively until the [b]18th of January 2023[/b]. During this time artisans can create and submit either a new battlefield or custom uniform into the contest via the official Discord. Artisans that desire to do so can also submit both a map and a uniform into the contest as these will be judged separately from one another. For more details and contest guidelines take a read below to ensure your submission will be accepted into the competition. Should you fail to follow these guidelines your entry will be disqualified. Purely cosmetic entries to the contest may be included as DLCs in the game. [img]{STEAM_CLAN_IMAGE}/28169799/3e8a50d8a08d135973e8292418a58c900858fc94.png[/img] [b]Contest Entry Categories[/b] ● Map Forger - Submit your Frontlines or Nations At War map creations. ● Uniform Forger - Submit your Frontlines or Nations At War uniform creations. [b]Contest Prizes[/b] ● 1st Place - Entry is officially added to the game, a copy of Holdfast: Nations At War - Collector's Edition along with another copy of Holdfast: Nations At War to share with your friends. Awarded the verified artisan role. ● 2nd Place - A copy of Holdfast: Nations At War - Collector's Editions. Awarded the verified artisan role. ● 3rd Place - A copy of Holdfast: Nations At War to share with your friends. Awarded the verified artisan role. [b]Contest Guidelines[/b] ● You will be given until January 18th 2023 to submit your entry. ● You may submit a maximum of 2 entries per era (4 in total). ● Your entries must be playable upon submission and well optimised (test before you submit). ● If making a map, you may only use the in-game objects found within the SDK tool. » Custom assets may be considered only if they are of quality and you own the copyright to them. ● You may use any ground textures you desire as they may be replaced should you win. ● You may choose any official gamemode for your map to be played on. ● You may freely work in groups should you desire. ● Your entries design should be playful, unique and stand out but also appropriately mimic general themes of battlefields and uniforms officially in the game. ● Uniform entries must aim to be as historically accurate as possible. However, leeway to historical accuracy can be given to ensure better class recognisability. ● Uniforms should aim to be around the range of 16,000 triangles (without heads). ● Aim to create a well-balanced battlefield fitting to a specific gamemode. ● Your map must be a maximum of 450 x 450 in playable size (out of bounds can extend beyond this). ● You may submit previously made maps / uniforms provided they have NOT been in a previous contest. For any queries in regards to the contest please reach out to [b]Harper#0410[/b] on Discord. [h2]Entering The Contest[/h2] Whether you are new or a veteran to the uniform and map making tools of Holdfast the competition remains open to all. Take your time and get creative, the winner of our first competition hadn’t even made a map prior to their entry and still walked away with the glory. Obtaining the artisan role in the official Holdfast Discord is a requirement for entering the competition as it’ll allow you to submit your battlefield to the contest seamlessly. To acquire this role simply visit the #getting-started modding channel and press the reaction emoji below the post. This will assign you the artisan role and give you access to all available modding community channels including the #forger-submission channel. Once your entry has been created you’ll need to submit it via the #forger-submission channel. Be sure to include a workshop link and one or two images that show your creation in all its magnificence. Once your entries have been submitted, grab a nice cup of tea and sit back while the judging phases commence. Check the #getting-started channel to get going. [url=discord.gg/holdfastgame]discord.gg/holdfastgame[/url] [img]{STEAM_CLAN_IMAGE}/28169799/a6b4f6a325866dc93b5ae849298507fd177b12e8.gif[/img] [h2]Meet The Judges[/h2] After the contest comes to a close it will then be time for the judging process to commence. Returning from the previous panel of judges will be Refleax, the producer of Holdfast; Rycon, the games lead artist; Harper, our media specialist and of course Storey, our resident structure and level designer. Joining the judging panel for the first time this year will also be none other than our character artist Jackson and Stan who joined the team earlier this year as a level designer. [img]{STEAM_CLAN_IMAGE}/28169799/00b912aefb0574c3d8da08aff7dbb08bf7513057.png[/img] After the contest comes to a close the judging panel will take some time to go through each entry and rank them in comparison to one another. The team will then come to a unanimous decision on the placing of entries and ultimately the winners of this year's contest. [h2]A Word From Willy[/h2] We caught up with the first ever winner of the Battlefield Forger contest, Willy. Willy’s entry into the first competition was the first map they had made, despite this, Willy’s map Aspern checked all the boxes and impressed the judges, so much so that it would go on to win the competition and be officially integrated into the game. “Around the time when I was beginning to think if game design was something I should seriously consider as a career, Holdfast dropped a map making contest. I decided to try it out as I thought it would be an excellent opportunity. It was a massive shock seeing the results, even though I felt proud of what I created, it was still my first ever project in Unity so seeing Aspern sitting in first place brought a massive amount of happiness and a good confidence boost in my abilities. Aspern getting voted so often still to this day puts a massive smile on my face.” - [i]Willy[/i] [img]{STEAM_CLAN_IMAGE}/28169799/89333665ded26ee80b1b8313ece99efb030d31a2.png[/img] We look forward to seeing what the Holdfast modding community can create. As always and until next time, may good health be yours. [img]{STEAM_CLAN_IMAGE}/28169799/64752cbe85e826e1678d4abeff312f08efa81198.png[/img] [b][i]- Anvil Game Studios[/i][/b] Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan, Headbusta, Gest & Winston (The Cat).