[h3]V0.1.2[/h3]
· Added several new types of terrain to levels.
· Added a Practice Mode for Boss battles.
· Added the option to configure keyboard input.
· Added new conversations with Will.
· Added new hit animations and behavior for several fiends.
· Added special effect for several fiends when they resurrect.
· Players may kill the friendly fiends to instantly take their reward.
· Added map legend for the map symbols.
· Adjusted several terrains types.
· Adjusted the timing and hitbox of Elias and Carter’s attacks.
· Adjusted the hitbox of all fiends.
· Adjusted the behavioral patterns of Feline Bombers, Lupine Guards, Lantern Ghosts and Leviathans.
· Adjusted the death effect of Zombie Lancers and Feline Bombers.
· Various bug fixes.
[h3]The contents of this update are in the process of being localized, the translated materials will be installed in subsequent patches. We sincerely apologize for this inconvenience.[/h3]
[h3]V0.1.1[/h3]
· On controllers, the right stick can now be used to instantly look up or down.
· Added the option to cap frames per second at fixed rates.
· Added the function to zoom in or out on the map.
· Adjusted NPC dialogue patterns.
· Adjusted the requirements to trigger Will’s conversations.
· Adjusted the height of smaller jumps.
· Adjusted the behavioral pattern of fiends in the first level.
· Progress will now be saved after Will’s conversations.
· Secondary Attack and Ultimate Ability will be usable while climbing ladders.
· Adjusted Mud World Elias’ Boss battle.
· Player will become invulnerable when talking to NPCs.
· Adjusted the name and description of various items and enemies.
· Adjusted Secondary Attack: Jayfeather Cloak
· Adjusted Secondary Attack: Boulder Golem Soulgem
· Fixed the problem causing players to become stuck if they resurrect during Lady of Revenant’s chase sequence.
· Fixed the problem where the pet Ghost causes players to become stuck on ladders.
· Fixed the bug where items cannot be picked up while in the air.
· Fixed the bug where some portals may not play their activation animation properly.
· Fixed the bug where players carrying [Passive Ability] Piercing Bullet + [Secondary Attack] Lantern Ghost Soulgem may teleport into walls.
· Fixed the bug where [Passive Ability] Piercing Bullet does not allow the projectiles generated by [Secondary Attack] Sentry Golem Soulgem to pass through walls.
· Fixed the bug where Rat Sentinels will loop their sleep animation upon touching a jump pad.
· Fixed various other bugs.