Kelipot Update v0.1.2

[h3]V0.1.2[/h3] · Added several new types of terrain to levels. · Added a Practice Mode for Boss battles. · Added the option to configure keyboard input. · Added new conversations with Will. · Added new hit animations and behavior for several fiends. · Added special effect for several fiends when they resurrect. · Players may kill the friendly fiends to instantly take their reward. · Added map legend for the map symbols. · Adjusted several terrains types. · Adjusted the timing and hitbox of Elias and Carter’s attacks. · Adjusted the hitbox of all fiends. · Adjusted the behavioral patterns of Feline Bombers, Lupine Guards, Lantern Ghosts and Leviathans. · Adjusted the death effect of Zombie Lancers and Feline Bombers. · Various bug fixes. [h3]The contents of this update are in the process of being localized, the translated materials will be installed in subsequent patches. We sincerely apologize for this inconvenience.[/h3] [h3]V0.1.1[/h3] · On controllers, the right stick can now be used to instantly look up or down. · Added the option to cap frames per second at fixed rates. · Added the function to zoom in or out on the map. · Adjusted NPC dialogue patterns. · Adjusted the requirements to trigger Will’s conversations. · Adjusted the height of smaller jumps. · Adjusted the behavioral pattern of fiends in the first level. · Progress will now be saved after Will’s conversations. · Secondary Attack and Ultimate Ability will be usable while climbing ladders. · Adjusted Mud World Elias’ Boss battle. · Player will become invulnerable when talking to NPCs. · Adjusted the name and description of various items and enemies. · Adjusted Secondary Attack: Jayfeather Cloak · Adjusted Secondary Attack: Boulder Golem Soulgem · Fixed the problem causing players to become stuck if they resurrect during Lady of Revenant’s chase sequence. · Fixed the problem where the pet Ghost causes players to become stuck on ladders. · Fixed the bug where items cannot be picked up while in the air. · Fixed the bug where some portals may not play their activation animation properly. · Fixed the bug where players carrying [Passive Ability] Piercing Bullet + [Secondary Attack] Lantern Ghost Soulgem may teleport into walls. · Fixed the bug where [Passive Ability] Piercing Bullet does not allow the projectiles generated by [Secondary Attack] Sentry Golem Soulgem to pass through walls. · Fixed the bug where Rat Sentinels will loop their sleep animation upon touching a jump pad. · Fixed various other bugs.