JWildfire 8.00 - Release notes

V8.00 (19.02.2023) - huge improvements in solid rendering, hence the big change in version number: -now it feels like it should have from the start, i.e. it's fun to use -needs less render time (about 66%) -quicker response in the preview-render -more accurate calculation of normal vectors -more accurate lighting calculation -needs less spatial oversampling in order to get clear details in many cases -there are three other sizes of shadow maps available -fixed an old bug which caused the shadow direction differing from the light direction -much faster tone-mapping (the final phase of rendering) -use reduced shadow-map size when rendering (smaller) previews to save memory -new "pre_affine3D"- and "post_affine3D"-variations for more precise control over affine transforms in 3D space -all solid-random-flame-generators now support many more base-shapes - new "Solid (recursive)"-random-flame-generator to generate simple but nice solid flames (thanks Brad for the name suggestion) - fixed a bug which prevented entering of values into number-fields manually in some cases - increased the default value of tinaRealtimePreviewIdleAmount (which causes less idling and smoother realtime-preview)) - changed the locale of number-fields to US, so that the decimal separator is always a dot (".") - added "hourglass3D"-variation as suggested at the Facebook-group - added "Yummy Gnarls BS"-script, made by Brad Stefanov [img]http://blog.overwhale.com/wp-content/gallery/solid-flame-fractals/wallpaper_solid_snails_2023.jpg[/img]