June update, Skull Event and patch 1.4.4.2

Necromunda: Underhive Wars

Deep below the hive cities of Necromunda, lead, customize and grow your gang in the twisted tunnels of the dystopian Underhive. Face rival gangs in tactical gunfights for power, wealth, survival, and honor.

[img]{STEAM_CLAN_IMAGE}/37911025/a78e4672a52a9d5cec432b439fff1810bbe954bf.jpg[/img] [h2]WELCOME[/h2] Greetings, friends and fellow Necromunda: Underhive Wars community members - We hope that this message finds you well. It is with great pleasure that we’re back today with a f[b]ifth major Necromunda: Underhive Wars update, Patch 1.4.4.2, which notably adds a brand new Fighter career, the Servo-Tech - free for all owners of the game and available to Gangs from all 5 playable Houses![/b] Before moving on to the 1.4.4.2 patch notes ([i]which are, as always, listed at the end of this post[/i]), let’s dive in and see how this new playable Fighter career will shake up the underhive’s brutal gang warfare dynamics! [img]{STEAM_CLAN_IMAGE}/37911025/aff2127973bc4196697549a4ac27b9a0ad424c00.jpg[/img] [h2]INTRODUCING A BRAND NEW FIGHTER CAREER : THE SERVO-TECH[/h2] Capable of hacking into dome subsystems, [b]Servo-Techs use gadgets and their versatile Servo-skull[/b] to manipulate the battlefield from a safe distance. Fighters from this[b] sixth playable career[/b] have entered the underhive - ready to bolster the ganger forces of Houses Goliath, Orlock, Escher, Van Saar and Cawdor! Armed with devastating Shock Whips and Manglers, as well as the dreaded Voltaic Pistol and Needle guns (in both Pistol and Rifle variants), [b]Servo-Techs are formidable foes capable of occupying both offensive and support roles on the battlefield.[/b] [b]The signature Servo-skull that constantly hovers around these fighters[/b] plays a big part in their fighting capabilities, acting as a flying servitor that [b]provides Servo-Techs with the ability to reach both friends and foes across different elevation levels, through impassable chasms, and even around walls[/b] - with some of its abilities using a special type of targeting (and aerial maneuverability) that can even bypass the need for direct line-of-sight! As well as shaking up existing crew synergies, battlefield tactics and strategies with their [b]21 brand new skills and 5 new weapons[/b], these tech-savvy fighters also bring their host of [b]new cosmetic options[/b], further extending your ability to create a truly unique underhive fighting force! [b]The addition of the Servo-Tech fighter career should come automatically with the new 1.4.4.2 patch[/b], without the need for any manual operation on your part. [b]Existing saves should be 100% compatible with today’s update[/b], meaning you’ll be able to recruit Servo-Techs to any and all of your current Gangs, provided these still have free slots in their active or reserve crews. [img]{STEAM_CLAN_IMAGE}/37911025/9e06fff3fb0815112590a1e3afd2c99552a04721.jpg[/img] [h2]SKULLS FOR THE SKULL THRONE EVENT SALE BEGINS TODAY[/h2] [b]Today’s fifth update and Servo-Tech release also coincide with the annual Skulls for the Skull Throne celebration.[/b] This week-long event has always heralded big discounts and new content drops for many titles of the Warhammer and Warhammer 40,000 universes, and this year’s edition is no different. [b]Starting today until June 10th, [url=https://store.steampowered.com/app/566440/Necromunda_Underhive_Wars/]Necromunda: Underhive Wars[/url]’ base game will receive a 60% discount on Steam, with the Cawdor Gang and Van Saar Gang DLCs both also receiving their own price reductions.[/b] [img]{STEAM_CLAN_IMAGE}/37911025/05d3081275ae0e2cc7385218919855136030dffb.jpg[/img] [h2][b]THANK YOU![/b][/h2] [b]This concludes today’s fifth major update, and we sincerely hope you’ll enjoy playing around with new Servo-Tech builds and Gang compositions![/b] While this patch should install automatically as soon as you update your game, don’t hesitate to reach out to us via the game’s [url=https://store.steampowered.com/app/566440/Necromunda_Underhive_Wars/]Steam[/url] or [url=https://forums.focus-home.com/category/338/necromunda-technical-feedback]Focus Home Interactive[/url] Technical Forums should you experience any issue. [b]As always, we would like to take a moment in order to express our heartfelt thanks to all community members[/b] for your time, continued support and interest in Necromunda: Underhive Wars. We wish you all a wonderful day, and we leave you with [b]the complete 1.4.4.2 patch notes below[/b]. See you in the underhive! Best regards, [i]- The Rogue Factor Dev Team[/i] [img]{STEAM_CLAN_IMAGE}/37911025/7323a930ee1dc9cab5535a4e7a41ba7035eefce9.jpg[/img] [h2]COMPLETE PATCH NOTES (v.1.4.4.2) [/h2] [b]FIXED CRASHES - HIVE[/b] [list] [*] (HIVE) Fixed a rare crash that could randomly occur when launching an Exhibition game. [/list] [b]FIXED CRASHES - GAME MODES[/b] [list] [*] (MULTIPLAYER) Fixed a crash that could happen to the game host when a guest player would open their inventory or forfeit the match during the last milliseconds of the turn timer. [*] (MULTIPLAYER) Fixed a crash that could happen when playing two consecutive multiplayer matches against the same matchmaking opponent. [/list] [b]FIXED CRASHES - GENERAL[/b] [list] [*] (MISSION) Fixed a crash that could occur when killing a Fighter carrying one or more Objective Items. [*] (MULTIPLAYER) Fixed a crash that could happen when a Fighter tried extracting from a map during the last second of the turn timer. [/list] [b]FIXED BLOCKERS - GAME MODES[/b] [list] [*] (STORY) Fixed a soft block that could occur when activating a specific elevator in Story Chapter 7. Fighters already on the elevator would become stuck, preventing them from ever reaching the extraction zone. [*] (STORY) Fixed a bug (and potential soft block) that could occur when a specific elevator would eject a Fighter in Story Chapter 12, potentially leading to that character falling out of the map's bounds. [/list] [b]FIXED BUGS - HIVE[/b] [list] [*] (STATS) Fixed a bug that would happen when two identical implants would be equipped by the same Fighter. Removing one of these implants would incorrectly cause both of their effects to be removed. [*] (TASKS) Fixed a bug that could prevent the completion of the "Juve Roster 1" Infamy Task. [*] (COSMETICS) Fixed a bug causing some female Cawdor belt choices to include some invisible (but solid) vertices that would interfere with the physics of the character's loin cloth. [*] (SKILLS) Fixed a bug that could prevent the Hydraulic Slam skill from appearing (and being selected) in the Skill Selection Menu after unlocking it. [/list] [b]FIXED BUGS - GAME MODES[/b] [list] [*] (STORY) Fixed a bug that would cause Vex's dialogue box to disappear when activating the elevator during Tessera's dialogue, in Story Chapter 3. [*] (MULTIPLAYER) Fixed a game state bug that would cause various animations to trigger a bit too soon. [*] (OPERATION) Fixed a bug causing some resources gained during the last Operation to be carried over to a new one. [/list] [b]FIXED BUGS - MAP SPECIFIC[/b] [list] [*] (MAP) Fixed a bug causing the "Jump" action to become available at invalid locations along one of the borders of the Nautica Station map. [/list] [b]FIXED BUGS - GENERAL[/b] [list] [*] (UI / COMBAT) Fixed a bug that would prevent a Fighter's stat panel from properly refreshing after being targeted by an Initiative buff. [*] (UI / COMBAT) Fixed a bug preventing an enemy Fighter's active buffs/debuffs from correctly being listed until the Player would hover over this character with the reticle an active-targeting ability. [*] (UI / COMBAT) Fixed a bug causing the incorrect feedback icon to appear after performing the Hit and Run skill. [*] (UI / OBJECTIVES) Fixed a bug causing the incorrect display of the text from some mission objectives involving the gathering of Objective Items. [*] (LOCALIZATION) Fixed various localization and translation issues. [/list]