[h1]👾 New June updates from our last development Sprints!!![/h1]
[h2]MAPS[/h2]
[list]
[*] More concepts art for Tutorial map: first stage!
[/list]
[img]{STEAM_CLAN_IMAGE}/39307936/b3a7738e0867491328ad66ae2da9f930b21b770d.png[/img]
[img]{STEAM_CLAN_IMAGE}/39307936/40725bf843d13a6876880c0e60310ca86144fb70.png[/img]
[list]
[*] Renewed all first stage of Tutorial map!
[/list]
[img]{STEAM_CLAN_IMAGE}/39307936/fe16b5da74324c84161447fffce6d9c4a2145257.png[/img]
[img]{STEAM_CLAN_IMAGE}/39307936/cc1c537c30e2425fbcc0ca93cda3def289665360.png[/img]
[img]{STEAM_CLAN_IMAGE}/39307936/835e5749b716bf01a6d2e35d565bb556710a6c2f.png[/img]
[img]{STEAM_CLAN_IMAGE}/39307936/3b9376a52cdc2f3bccaf3f24b410cd3694b231b1.png[/img]
[list]
[*] Added colliders on map Paradaice to avoid traspass limits.
[/list]
[h2]GENERAL[/h2]
[list]
[*] Added Killer Tracking System. Important to make every death in-game counts.
[*] Fixed situations where bots cannot avoid commit suicide around cliffs.
[*] Renewed navigation system for bots on large maps.
[*] Fixed gameplay input bugs playing with joystick.
[*] Added new cutscenes manager.
[/list]
[img]{STEAM_CLAN_IMAGE}/39307936/f4b09fe9606f98a5fe5a96d0cd80d29a6887a486.png[/img]
[list]
[*] Added system to trigger world events
[*] Added new camera vfxs
[/list]
[img]{STEAM_CLAN_IMAGE}/39307936/75998bb5315315a9dad739a68d29eea7fee80683.png[/img]
[img]{STEAM_CLAN_IMAGE}/39307936/041a6a6a276695ffb810a5ccccf45021b585337d.png[/img]
[list]
[*] Added new text system for narrative purposes.
[/list]
[img]{STEAM_CLAN_IMAGE}/39307936/0435c1074d5b86d1b6b6a783a0c6ec82a4e318a3.png[/img]
[list]
[*] Improved music system: added layers integration for dynamic music.
[/list]
[h1]CYA NEXT TIME![/h1]