July Dev Log

Eve of Souls: Static Pod

[The pod will break soon. Will she survive the nightmare or find the truth?]

[h3]Recent Developments:[/h3] Thank you for your support and feedback, I have found the power and confidence again in the past year when I first started working on my own project! I've been crunching for a while now! (Although I can only work for an hour or so every day) [h3]Game-related Updates:[/h3] [list] [*] Increased the threat of some environment features. (The chandelier can fall randomly and will block the way, the shattered glass can cause bleeding) [*] More interaction hints (The first chapter's stone and the third chapter's broken steel frame will have a slight sparkle effect) [*] The system for picking up items has been completely redone. [/list] [h3]Features Under Development:[/h3] [list] [*] Trying to make the game compatible with controllers so that players can play more comfortably With some help, I've installed a plugin that can recognize the controller's command. Theoretically the game will support most of the Xinput controllers (like Xbox and ps5 and ns's controllers?) But for some reason, it's not working properly now: I hope to find a solution to this problem soon. [/list] [h3]Thank you for your support! [/h3] [img]{STEAM_CLAN_IMAGE}/33517796/5f1845dab939f7267a2d84d0dfd645d24d498b0b.png[/img]