Dear followers,
It has been a long time since the last update. I have been very busy focusing on working on the game. I'm sorry for that but here is a big one.
Earth of Oryn is doing amazing on Steam (it has been wishlisted almost 100 000 times). It's a great new for the future of the game. Thanks a lot!
[h2]Development [/h2]
Here is a good summary video about how the game looks like at the moment:
[previewyoutube=2UPhNsatYg4;full][/previewyoutube]
Don't hesitate to comment and like the video on Youtube. It helps a lot with the Youtube algorithm. Thanks!
[h2]Screenshots[/h2]
[img]{STEAM_CLAN_IMAGE}/42690766/015e11c007a5bcc00d36dc174bf56f8eeff7e126.png[/img][img]{STEAM_CLAN_IMAGE}/42690766/1fd56ba3f047045335133bcbada6ce2113def0a9.jpg[/img][img]{STEAM_CLAN_IMAGE}/42690766/31ae93bae4dad8ed6f208a3302fbd17edc0ae970.png[/img]
[h2]What has been done since the last update[/h2]
[list]
[*] Fixed a lot of behaviours concerning workers deliveries mechanics.
[*] Reworked a lot of GUI components and GUI effects.
[*] Reworked the tutorial and adding new steps.
[*] Added shortcuts.
[*] Reworked the build tool.
[*] Reworked the dragging tool to build roads and walls and adding VFX and sound.
[*] Fixed cursor selection tool.
[*] Reworked map navigation behaviour.
[*] Fixed building inventories.
[*] Fixed resource collection mechanics.
[*] Added different OST while playing with different civilizations.
[*] Reworked weather VFX.
[*] Improved performance on a lot of tools and the game in general.
[*] Started adding settings for keys binding.
[*] Fixed some bugs with the bug reporting tool.
[*] Added archers and their specific mechanics.
[*] Reworked whole combat system.
[*] Added outline on selectable objects.
[*] Added tool to clean vegetation and destroy other buildings.
[*] Added a new "Repairer" job for workers.
[*] Added some cooldown on citizen task decisions so they don't get stuck in a loop.
[*] New game mode "Mission" where you can select a mission and a seed to unlock other ones. All 4 civilizations are now playable.
[*] Fixed people dying for no reason.
[*] Faster combat AI.
[*] Added a mini grid to the existing grid placing system.
[*] Reworked the whole technology mechanics and added new ones.
[*] Reworked animal behaviour (still early stage).
[*] Added new informations to tooltips.
[*] Reworked some buggy layouts.
[*] Resolved some pathfinding issues.
[*] If a job is taking place in building, worker will now go inside in order to work.
[*] New culte building, technologies and priest job.
[*] Fine tuned ground slope textures for better terrain readability.
[*] Units can now have an aura affecting other citizen.
[*] New landscaping tool.
[*] New dashboard with a lot of different displayed data (lists, charts,...)
[*] New manufacture building allowing item transformation.
[*] Started working on power building (windmills).
[*] Reworked zoning tool.
[*] Reworked farming mechanics.
[*] Added environment sounds.
[*] Fixed miscellaneous other bugs.
[/list]
[h2]And what I'm planning to do next[/h2]
[list]
[*] Bug fixing and improving mechanics based on new feedback.
[*] Power buildings and their mechanics.
[*] Wild life.
[*] Adding new content based on existing mechanics.
[*] Adding new original missions.
[/list]
If you need more information and/or want to chat with me and other Oryn players, I invite you to join the [url=https://www.discord.gg/WD2RTE6uE2]Discord server.[/url]
Best regards,
Elivard