July 2024 Update

Dear followers, It has been a long time since the last update. I have been very busy focusing on working on the game. I'm sorry for that but here is a big one. Earth of Oryn is doing amazing on Steam (it has been wishlisted almost 100 000 times). It's a great new for the future of the game. Thanks a lot! [h2]Development [/h2] Here is a good summary video about how the game looks like at the moment: [previewyoutube=2UPhNsatYg4;full][/previewyoutube] Don't hesitate to comment and like the video on Youtube. It helps a lot with the Youtube algorithm. Thanks! [h2]Screenshots[/h2] [img]{STEAM_CLAN_IMAGE}/42690766/015e11c007a5bcc00d36dc174bf56f8eeff7e126.png[/img][img]{STEAM_CLAN_IMAGE}/42690766/1fd56ba3f047045335133bcbada6ce2113def0a9.jpg[/img][img]{STEAM_CLAN_IMAGE}/42690766/31ae93bae4dad8ed6f208a3302fbd17edc0ae970.png[/img] [h2]What has been done since the last update[/h2] [list] [*] Fixed a lot of behaviours concerning workers deliveries mechanics. [*] Reworked a lot of GUI components and GUI effects. [*] Reworked the tutorial and adding new steps. [*] Added shortcuts. [*] Reworked the build tool. [*] Reworked the dragging tool to build roads and walls and adding VFX and sound. [*] Fixed cursor selection tool. [*] Reworked map navigation behaviour. [*] Fixed building inventories. [*] Fixed resource collection mechanics. [*] Added different OST while playing with different civilizations. [*] Reworked weather VFX. [*] Improved performance on a lot of tools and the game in general. [*] Started adding settings for keys binding. [*] Fixed some bugs with the bug reporting tool. [*] Added archers and their specific mechanics. [*] Reworked whole combat system. [*] Added outline on selectable objects. [*] Added tool to clean vegetation and destroy other buildings. [*] Added a new "Repairer" job for workers. [*] Added some cooldown on citizen task decisions so they don't get stuck in a loop. [*] New game mode "Mission" where you can select a mission and a seed to unlock other ones. All 4 civilizations are now playable. [*] Fixed people dying for no reason. [*] Faster combat AI. [*] Added a mini grid to the existing grid placing system. [*] Reworked the whole technology mechanics and added new ones. [*] Reworked animal behaviour (still early stage). [*] Added new informations to tooltips. [*] Reworked some buggy layouts. [*] Resolved some pathfinding issues. [*] If a job is taking place in building, worker will now go inside in order to work. [*] New culte building, technologies and priest job. [*] Fine tuned ground slope textures for better terrain readability. [*] Units can now have an aura affecting other citizen. [*] New landscaping tool. [*] New dashboard with a lot of different displayed data (lists, charts,...) [*] New manufacture building allowing item transformation. [*] Started working on power building (windmills). [*] Reworked zoning tool. [*] Reworked farming mechanics. [*] Added environment sounds. [*] Fixed miscellaneous other bugs. [/list] [h2]And what I'm planning to do next[/h2] [list] [*] Bug fixing and improving mechanics based on new feedback. [*] Power buildings and their mechanics. [*] Wild life. [*] Adding new content based on existing mechanics. [*] Adding new original missions. [/list] If you need more information and/or want to chat with me and other Oryn players, I invite you to join the [url=https://www.discord.gg/WD2RTE6uE2]Discord server.[/url] Best regards, Elivard