Juice FX v1.2.0.1 hotfix and about v1.3

Juice FX

Add any animation to your sprite and make it juicy! Add animations with a single click using presets or create your own ones from scratch.

Hello everybody! I've finally ported Juice FX to the new version of GMS v2.3, despite working on JuiceFX v1.3, I was reluctant to port it just because there was a lot of incompatible code with the new 2.3 syntaxis that would delay the update further and because I wanted to focus on solving the save/load issue. Funny thing is, I've ported it, and as soon as the port was finished, the save/load issue seems to be gone, which makes me think that it's been a GMS related bug all the time. I uploaded this version into a hidden "unstable" branch for Discord users to test it out, and it seems to be working fine now as it should. But have in mind that this update [b]WON'T[/b] fix older corrupted projects, to do that we have a "de-corrupt" project tool in the tool's Discord. You can join if you haven't already here: https://discord.gg/azdqRf8 Last thing I wanted to say, that this is just a hotfix, It doesn't include any of the new v1.3 features, that will come later in December.