Ash of Gods: Arena is an online game which combines turn-based tactical combat and elements of a card collectibles game. Based on multiplayer mode from the original award-winning game, Ash of Gods: Redemption.
Welcome to Ash of Gods: Arena!
It is nice to have you on board whether you are a die hard fan of [b][url=https://store.steampowered.com/app/691690/]the original Ash of Gods: Redemption game[/url][/b] or new to Ash of Gods series.
What is Ash of Gods: Arena? It’s an online RPG which combines turn-based tactical combat and elements of a card collectibles game. Arena is based on multiplayer mode from the original award-winning game, [b][url=https://store.steampowered.com/app/691690/]Ash of Gods: Redemption[/url][/b].
So, what can you expect and how it is different from the original?
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There are few reasons behind our decision to make a stand alone title. Since the release of Redemption we received a lot of feedback about the combat, and reviews were mixed. So we’ve decided to change core gameplay, to make it less random, more rewarding, with a great deal of tactical options for a player. But since Redemption’s multiplayer is binded with single-player mode, it is hard to change anything without breaking the whole game.
Another reason to do that is to significantly increase the number of players to let them play against each other, instead of fighting AI. That’s why we’ve decided to release Arena as a free-to-play title. It will allow us to attract more fans of turn-based combats without having them pay for the original game.
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As I mentioned before, the game will be released as a Steam Early Access title. This way we can test changes and add new features based on your feedback. On the release it will be a fully functional multiplayer from Redemption with improved drop and stability, and we are going to constantly release new changes over time.
What are we going to change? We’ve carefully considered your feedback and have set our priorities so far towards a few important things.
[b]THE PRIORITY SYSTEM[/b]
No more priority for small teams and no asynchronous rounds. At the moment players do not get a lot of benefits for killing an enemy character. On the other hand, the smaller team gets an advantage. We will change this.
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[b]NEW RULES FOR THE DECK[/b]
Cards should be used as an additional measure, not to take the whole turn. At the moment you can significantly impact the fight and completely change the course of an entire battle with your deck but the most powerful cards are available only in late rounds while the others are too weak to waste your turn on them.
[b]NEW AND REWORKED MECHANICS[/b]
We are not satisfied with some of the existing mechanics. For example, stun can be really disappointing at the end of the round, special abilities shouldn’t require health unless it is appropriate—for berserk class, for example. On the other hand, we want to add more possibilities to impact the fight.
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Of course, we are going to make even more changes over time. We intend to improve overall combat’s dynamic, add new combat modes, improve clans and UI, balance and loot. And we crave to hear your opinions about it. We’ve managed to build a small but dedicated community with Redemption’s multiplayer and would be very grateful for your feedback and ideas.
So, join us in [b][url=https://steamcommunity.com/app/1295480/discussions/]Ash of Gods: Arena discussions[/url][/b] and [b][url=discord.gg/ashofgods]Discord channel[/url][/b] to share your thoughts, wishlist the game and follow us on Steam to stay tuned.
https://store.steampowered.com/app/1295480/Ash_of_Gods_Arena/