Jet Lancer's Accessibility Options

Jet Lancer

Jet Lancer is a high-velocity aerial combat shooter where you duel enemy aviators, hunt giant robots, and defy death at supersonic speeds as you evolve from an unknown rookie aviator into a once-in-a-generation ACE pilot.

Jet Lancer is a game that is meant to evoke a feeling of being on the razor's edge. We want every victory to feel like it was hard won, and every defeat to feel like it was only barely out of reach. It is our goal that all players can feel themselves growing as pilots while they play through Story mode and New Game Plus. Today we're going to talk about the in-game options to tailor your experience. [h1]Jet Lancer's Accessibility Options[/h1] [h3][b]The Landscape[/b][/h3]Before we dive into things let’s have a brief recap of Accessibility in games. [h3][b]The Dawn of Video Games[/b][/h3]In the beginning there were no options. This has made a lot of people very angry and been widely regarded as a bad move. Then, the first options emerged- difficulty settings, subtitles, inverted controls, and cheat codes. [h3][b]A While Ago[/b][/h3]More recently accessibility options across the industry have expanded to include things like colorblind modes, remappable keys, full customized captioning, and HUD color changes. Even more recently, games like Celeste have pioneered significant steps toward making games more accessible and inclusive than they ever have before allowing you to opt-out of specific gameplay mechanics and reduce game speed. [h3][b]Now[/b][/h3]As Jet Lancer evolved from a prototype to a fully fledged game, we wanted to be sure that we weren't putting unnecessary and unintentional barriers that prevent people from enjoying the game. We will continue to add options to Jet Lancer in the future, but we wanted to give a brief rundown of everything we have implemented already. [h3][b]The Visual Options[/b] [/h3]We have a relatively standard visual settings suite here. [list][*][b]Screen shake: [/b]Reduce the amount the screen shakes when taking or dealing damage. [*][b]Text scroll speed[/b] Speed up or slow down how fast text populates. You can also hit a button to fully-advance the text in one go. [*][b]Reduce Flashing Effects:[/b] This removes a number of screen-wide flashing effects included in Jet Lancer for those with concerns regarding seizures and migraines. [/list] [h3][b]Gameplay Options[/b][/h3]Then there are our Gameplay options. These choices are all implemented at the time of this writing, though we may make some minor adjustments between now and launch. [list][*][b]Multiple Input Methods:[/b] We have support for Controllers and Keyboard and Mouse. [*][b]Remappable controls:[/b] Jet Lancer has pretty significant control remapping options. [*][b]Invincibility:[/b] Sometimes you just want to get in there and blow stuff up. With this option enabled you will not take damage, so you can focus on dishing it out. We also have an option to reduce all damage taken by 50%, if you don’t want to crank it all the way up. [*][b]Evasion Window:[/b] This option expands how much time you have to dodge incoming projectiles. At its highest setting we even give you a little bit of wiggle room after you would have been hit to avoid the damage! [*][b]Anti-Fatigue Control Toggles:[/b] By default, your Minigun, Thrusters, and Afterburner are all inputs you have to hold down to utilize. Now we've implemented a toggle for them so they can be turned on or off with a single press. [*][b]Deadzone Adjustment:[/b] For fine tuning your jet’s sensitivity. [*][b]Multiple Steering Options:[/b] Steer with one of two movement types. [/list] [img]{STEAM_CLAN_IMAGE}/34136609/71bcee7172d194f86e7c85564a528b5a0bca7096.gif[/img][img]{STEAM_CLAN_IMAGE}/34136609/297e7bc3c67295a7c9cd536db7ac996c14d1dd72.gif[/img] (Sorry for the small gif! I promise this menu is much larger and easier to read in game!) [table] [tr] [th][b]Shooter Type:[/b] Jet will rotate and point in the direction you you aim at.[/th] [th][b]Arcade Type:[/b] Jet will rotate left or right for as long as you press the control stick regardless of its current orientation.[/th] [/tr] [/table] [h3][b]Wrapping Up[/b] [/h3] Our goal is and will continue to be that anyone can jump into Jet Lancer and find challenges we’ve designed for the game (instead of fighting their input devices instead!). We’re excited that we’re in the home stretch of getting to share this with you all. And that’s that for the time being! If you have any questions, comments, or concerns about the options we talked about here please feel free to leave a comment below! We’ll be back soon with an introduction to something else we’re excited to share with you, the [i]Characters[/i]. [i]Over and out.[/i]