Unrailed! is a co-op multiplayer game where you have to work together with your friends to build a train track across endless procedurally generated worlds. Master random encounters with its inhabitants, upgrade your train and keep it from derailing!
Beloved railroad engineers,
during the [url=https://store.steampowered.com/app/2211170/Unrailed_2_Back_on_Track]Unrailed 2[/url] announcement yesterday , we also pushed a new update for Unrailed!, introducing Jeff the Giraffe and some fixes and improvements!
Changelog 2.1-0f5e38e19:
- New: Added Jeff as playable character who is introducing also U2
- New: Allow fast skipping in replays (in ESC menu)
- New: Allow players to hide Session ID in Lobby (in ESC menu)
- New: Allow hosts to prevent joining during normal gameplay (Always|Only in Shop,Lobby|Only in Lobby)
- New: Added a respawn button for the bot in Singleplayer. Either mappable to an input (e.g. keyboard) or via the escape menu
- New: Added PlayerOffsetX/PlayerOffsetY to the settings file to allow wide screen playes to reposition the player box online
- New: Exposed zoom functionality to non Steam Deck users
- New: You can add replayfps [fps] to you setting file to improve replay quality. Note that this will prevent you from uploading you replays to the highscore!
- Improvement: High ping warning in ping bubble
- Improvement: Compass wagon displays next map in shop (only if host version is recent enough)
- Improvement: Light Wagon Flicker when running out of fuel
- Improvement: Controller additional Dead-Zone slider implemented.
- Improvement: Respawned tools are now placed directly underneath the train if possible
- Improvement: Reworked the timings for the emoji menu. It should now be easier to select emojis using directional inputs (e.g. WASD/Thumbstick)
- Fix: Reworked tool respawning code to hopefully prevent most if not almost all cases of missing tools. If game cannot directly respawn missing tool it will try again
- Fix: Game freeze when trying to place the tracks around the train station in a spiral.
- Fix: Not assigning any movement sticks when failing to parse gamepad file
- Fix: Crashing when not having a valid online state
- Fix: Reloading old broken gamepad file on every launch (Needs testing)
- Fix: Possible workaround for cases where tracks on bridges can't be placed (Needs testing)