Japanese DEMO Version Update August 8 【Version 2.1.0】

journey of reincarnation

【Reincarnation Roguelike Retro RPG】Battle is fully automatic with no commands! Support the characters who think for themselves and do their best by collecting “Jewel”. Repeatedly reincarnate and aim to conquer dungeons that change their appearance each time you enter them!

The Japanese DEMO version was updated around midnight on August 8th, Japan time. This brings the version to [2.1.0]. If you downloaded the game prior to this, please upload it from the store page. Also, backup saves that were autosaved prior to this may not function properly. In that case, we apologize for the inconvenience, but we ask that you start a new game. In this update, we made some balance adjustments to improve the previously mentioned issues of [total wipeout on the first floor] and [unfriendliness of combat]. Although it is a roguelike game, the developer did not want to create a so-called death game, but rather made adjustments to provide a game that even light users could enjoy. I would like to announce the changes. - Elite monsters have been removed from the first floor of the dungeon and the number of regular monsters has been increased. This will reduce the chance of being wiped out on the first floor, and we've adjusted the monster balance to make it easier to get used to the battle. -Increased the encounter rate of the shop on the 1st floor. We had set the encounter rate of the shop on the 1st floor high, but even so, there were patterns in which it did not appear, and in these cases, [the difficulty level would increase significantly] There was a possibility that there would be an oversupply, so we made adjustments so that you can encounter at least one as much as possible. - The gatekeeper on the second floor has been changed to a new monster. As a result, the gatekeepers on the first, second, and third floors will all be different monsters, and we've adjusted the difficulty to gradually increase. -Because the elite monsters on the first floor have been removed, it has become harder to obtain [Level Up Gems], but the 50 points you could obtain by defeating an elite have been increased to 100 points. From the second floor onwards, elite monsters will appear, just like in the previous version. We've made adjustments so that the total amount of expected level-up points you can gain will not change. - When selecting a character at the beginning of reincarnation, [Party Type] is now displayed. Up until now, you could only judge a character's appearance and gameplay, but now we have made changes to make it easier to determine their [Combat Type] by displaying three types: [Strength Type], [Defense Type], [Unique Type]. - Subdivision of volume adjustment options Until now, volume adjustments could only be made in increments of 20%, but we've now adjusted it so that it can be changed in increments of 5% for finer adjustments. We've also set a Master Volume so that the overall volume can be adjusted in-game. As a result, we've removed the BGS (ambient sound) adjustment, which is no longer used. -Full-screen mode implementation Until now, the basic resolution was only 816 pixels wide x 612 pixels high and the only way to change the screen size was by clicking on the window. We have added [Full-screen mode] to the options so that the game will start in full screen mode from the next time you start it. (You will need to quit the game once after setting this up) - Monsters on each floor used to follow the character, but now they can move freely around the room. Until now, they would not leave the room, but they would follow the character loosely, so it was possible for them to block the entrance or end up surrounded. To prevent this as much as possible, we have trained them to move freely. These are the changes to the specifications of the Japanese DEMO version [2.1.0]. We will continue to make adjustments based on feedback and strive to improve the quality of the final version. Also, regarding the [freeze bug] that was previously announced, we are compiling reports in the [Freeze?] thread of the [Journey of Reincarnation ] community to find reproducibility. If you experience freezing, please read this or let us know the situation so that we can improve the game. Also, the game may be compatible with background tasks, so if you can close other tasks as much as possible while playing, this will help improve the game environment. (This does not occur on the PC where the game is being tested.) This has become a long message, but I am extremely grateful to those who have reviewed the game, played it, and shared the game through streaming videos. I believe this response is to improve the quality of the final version and create an environment in which you can play the game in better conditions. We hope you will continue to support us. MSBgamedev : MASABOKURI