It Takes a Village Monthly Devlog Update - April

Hey everyone, its been a month since my last update for It Takes a Village so I thought I'd take some time to fill you in on what's been going in the dev cave these last weeks. [img]{STEAM_CLAN_IMAGE}/44921856/e6d02aa73c12e21297a05aa46b8a3b793ee504eb.png[/img] [h2]Village Life[/h2] The main focus has been primarily focused around village life and making it as engaging as possible. I've added a basic dialog system for the villagers to give them a bit more personality and not leave them like the soulless workers they previous were. [img]{STEAM_CLAN_IMAGE}/44921856/f545bfd5b3b4496cf1ca0484f117a156118854c5.png[/img] [h2]New Enemies[/h2] Every good game needs expressive and interesting enemies to fight. It Takes a Village is no different. Last week I added a Cyclops enemy to be the first real test you will face as a hero in training. It has a range of AoE and ranged attacks to choose from based on its current situation. [img]{STEAM_CLAN_IMAGE}/44921856/23bfe1e7baa425a01e13b9316351d57ad4276eb3.png[/img] [h2]Placement System[/h2] I've revamped the icons that will represent the different items you can place within the game. This was to give a fresh coat of paint to the rather gross placeholder icons I had previously. This should give a much more professional look and match the aesthetic of the game. [h2]Next Steps[/h2] All of this work is looking towards releasing a full trailer for the game to really show off what a player can expect from the game. Static images and gifs are one thing, but being able to see prolonged gameplay and finalizing the game loop is a much more difficult thing to achieve. I hope to have this ready in the next 2-3 weeks. I'll announce it to you all once its ready for viewing so stay tuned! Thank you so much for your support so far in It Takes a Village's development, and I will speak to you soon!