Hey Everyone,
After a long wait again, GemCraft Frostborn Wrath has finally got a new major update!
The Iron mode, known from the previous GemCraft too, is now added, giving veteran wizards a new flavor of playthrough with the rules tuned for challenge.
All previously missing trial fields have also arrived for Frostborn and Chilling game modes.
Iron Mode features:[list]
[*] Beam skill is given at start
[*] More waves, tougher monsters await you on every field
[*] 3 skill points are given for the first win on each field
[*] You have to open iron, bronze and brass stashes to get more skill points and unlock skills
[*] No xp, leveling, talisman, traits, shadow core, endurance mode, trial mode
[*] Achievements don't give skill points
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A great bunch of bug fixes and QoL updates are included too:[list]
[*] Added fields A5 and A6
[*] Added all the missing trial fields
[*] Modified 20+ fields, mostly trials
[*] New option: hide monsters when time is frozen (hot key: comma)
[*] Fixed showing wrong orblet mana gain multiplier in trial mode
[*] Fixed giving the Z1 field token for any opened token-giving stash, when loading a saved game
[*] Fixed paths being unbuildable on field B4 with a flipping mod activated
[*] The Gatekeeper is shown destroyed at the beginning of A4E and A4T now
[*] Fixed pressing up/down keys while dragging a gem crashing the game
[*] Pylon range can be adjusted with the up/down keys now
[*] The 'Enough frozen time trickery' achi is checked now when the shadow reaches 0 hp instead of the end of the dying swirl anim
[*] Fixed falsely giving some traits-related achis for playing trial fields with hidden active trait settings
[*] Fixed the traits xp multiplier sometimes being more than 1 in trial mode
[*] Wasp stings dealt to wizhunters, swarm queens and wallbreakers are properly counted as stings to creatures now
[*] Fixed mana leech beam getting 3x less mana when on faster speed
[*] Yellow gem wasps can have crit hits now
[*] Fixed the orblets mana gain multiplier giving added twice to the constant mana replenish
[*] Fixed a range bug affecting amped and beam enhanced gems with reduced range ratio being placed in an other tower
[*] The 'reset achievements' button now properly lights up at 300 achievements reached
[*] Fixed how the orb banishment cost reductions from amps and bombs are shown
[*] Fixed combined gems not increasing the 'mana spent on gems' stat properly
[*] Fixed a bug involving bleeding monsters and lanterns with 'least affected by specials' priority
[*] Bleeding timer on non-monsters can be reset now with consecutive bleeding shots of the same strength
[*] Made the xp field wider to show more than 9 digits properly
[*] Fixed some typos as always
[/list]
Keep staying safe and have a great time playing!