Iron Update

Hey Everyone, After a long wait again, GemCraft Frostborn Wrath has finally got a new major update! The Iron mode, known from the previous GemCraft too, is now added, giving veteran wizards a new flavor of playthrough with the rules tuned for challenge. All previously missing trial fields have also arrived for Frostborn and Chilling game modes. Iron Mode features:[list] [*] Beam skill is given at start [*] More waves, tougher monsters await you on every field [*] 3 skill points are given for the first win on each field [*] You have to open iron, bronze and brass stashes to get more skill points and unlock skills [*] No xp, leveling, talisman, traits, shadow core, endurance mode, trial mode [*] Achievements don't give skill points [/list] A great bunch of bug fixes and QoL updates are included too:[list] [*] Added fields A5 and A6 [*] Added all the missing trial fields [*] Modified 20+ fields, mostly trials [*] New option: hide monsters when time is frozen (hot key: comma) [*] Fixed showing wrong orblet mana gain multiplier in trial mode [*] Fixed giving the Z1 field token for any opened token-giving stash, when loading a saved game [*] Fixed paths being unbuildable on field B4 with a flipping mod activated [*] The Gatekeeper is shown destroyed at the beginning of A4E and A4T now [*] Fixed pressing up/down keys while dragging a gem crashing the game [*] Pylon range can be adjusted with the up/down keys now [*] The 'Enough frozen time trickery' achi is checked now when the shadow reaches 0 hp instead of the end of the dying swirl anim [*] Fixed falsely giving some traits-related achis for playing trial fields with hidden active trait settings [*] Fixed the traits xp multiplier sometimes being more than 1 in trial mode [*] Wasp stings dealt to wizhunters, swarm queens and wallbreakers are properly counted as stings to creatures now [*] Fixed mana leech beam getting 3x less mana when on faster speed [*] Yellow gem wasps can have crit hits now [*] Fixed the orblets mana gain multiplier giving added twice to the constant mana replenish [*] Fixed a range bug affecting amped and beam enhanced gems with reduced range ratio being placed in an other tower [*] The 'reset achievements' button now properly lights up at 300 achievements reached [*] Fixed how the orb banishment cost reductions from amps and bombs are shown [*] Fixed combined gems not increasing the 'mana spent on gems' stat properly [*] Fixed a bug involving bleeding monsters and lanterns with 'least affected by specials' priority [*] Bleeding timer on non-monsters can be reset now with consecutive bleeding shots of the same strength [*] Made the xp field wider to show more than 9 digits properly [*] Fixed some typos as always [/list] Keep staying safe and have a great time playing!