INUA'S ART DIRECTION

Hello everybody! Igal here, co-producer on Inua, and I wanted to introduce you to [b]Inua's art direction[/b]. It was the work of Delphine Fourneau. The first concepts our art director Delphine came up with at the end of the first meetings with the authors blew us away. [img]{STEAM_CLAN_IMAGE}/40083292/51205e6851b905d7265c3e2a8fba9a2012788ac6.jpg[/img] As the writing and game design went on, she began by defining the visual mood of the project through concept art. [img]{STEAM_CLAN_IMAGE}/40083292/ae75070b5a09f07d88e2cdc43fcc7ed5ddf2f0bb.gif[/img] To nourish her artistic vision, she carried out rigorous visual research work. [img]{STEAM_CLAN_IMAGE}/40083292/535dc3f35e58de2d12c19bae9b8bbb748ef103ce.jpg[/img] This preparatory work influenced way we broke down and restructured the story, and it played a big role in unifying the disparate visions of the various members of the team at the start of the project. [img]{STEAM_CLAN_IMAGE}/40083292/301026e7fad3b4c1740413492dfbbab81f4042b7.jpg[/img] [img]{STEAM_CLAN_IMAGE}/40083292/c655ebdce93a57868e707816bd3314760efc2bdd.jpg[/img] We were amazed by her work on the colors. She associated each character with a unique palette, allowing her to accompany the psychological development of our heroes over the course of the story with a chromatic evolution. [img]{STEAM_CLAN_IMAGE}/40083292/38f59390e9dec0a3e2d2522b96f2edea5b330692.jpg[/img] Then she began modeling, based on her own concept art and her research. Level after level, scene after scene, she gradually brought the environments to life. [img]{STEAM_CLAN_IMAGE}/40083292/6d8a3947124d043e5d4ec66de1d065b6d373962c.png[/img] The in-game cutscenes are important to the mood and context of the levels, and each is a small animated movie on its own. [img]{STEAM_CLAN_IMAGE}/40083292/0324a28d60141a261c508e59c1c6dc3cea51a5f6.gif[/img] It was Delphine herself, brilliant illustrator that she is, who designed each of them. Each illustration was then given to motion designer Abel Kohen, who brilliantly brought them to life. [img]{STEAM_CLAN_IMAGE}/40083292/ccf0984491e32cdde81c0292520cfb96e64027d3.gif[/img] If the game is beautiful, it's due to the talent of Delphine Fourneau. The entire team is proud to have been able to collaborate with a talent of this caliber. Here at IKO, we decorate our offices with her illustrations. [previewyoutube=SozHGhAJY70;rightthumb][/previewyoutube]For French speakers, the video where she presents her work on Inua at the last Game Camp : 🐻‍❄️ 🧊⏳ [b]Follow and wishlist on Steam, it helps so much.[/b]