Hello everybody!
Igal here, co-producer on Inua, and I wanted to introduce you to [b]Inua's art direction[/b]. It was the work of Delphine Fourneau.
The first concepts our art director Delphine came up with at the end of the first meetings with the authors blew us away.
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As the writing and game design went on, she began by defining the visual mood of the project through concept art.
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To nourish her artistic vision, she carried out rigorous visual research work.
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This preparatory work influenced way we broke down and restructured the story, and it played a big role in unifying the disparate visions of the various members of the team at the start of the project.
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We were amazed by her work on the colors. She associated each character with a unique palette, allowing her to accompany the psychological development of our heroes over the course of the story with a chromatic evolution.
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Then she began modeling, based on her own concept art and her research. Level after level, scene after scene, she gradually brought the environments to life.
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The in-game cutscenes are important to the mood and context of the levels, and each is a small animated movie on its own.
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It was Delphine herself, brilliant illustrator that she is, who designed each of them.
Each illustration was then given to motion designer Abel Kohen, who brilliantly brought them to life.
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If the game is beautiful, it's due to the talent of Delphine Fourneau. The entire team is proud to have been able to collaborate with a talent of this caliber. Here at IKO, we decorate our offices with her illustrations.
[previewyoutube=SozHGhAJY70;rightthumb][/previewyoutube]For French speakers, the video where she presents her work on Inua at the last Game Camp :
🐻❄️ 🧊⏳
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