A stolen, enigmatic machine is your only way out. It's likely to kill you, but so will the hostile planet you're escaping. Pull levers, hack devices, and puzzle out how to pilot the Nauticrawl to freedom in this unusual atmospheric adventure... or die trying.
I've been thinking a lot about the importance of community lately and not just because we've been asked to remain so far apart in recent months. I'm fortunate enough to have communities developing around each of my active projects (Nauticrawl and Clayxels), both of which have been tremendous sources of energy for me as a solo developer.
So first off, thank you for keeping me going!
Until today I had a Discord server focused solely on Nauticrawl and Clayxels enthusiasts scattered across Twitter and itch.io, just to name a few. With these projects in the wild and more on the horizon, it seemed appropriate to rename the Discord to include everyone while also serving as a new heading for my varied endeavours.
I landed on "Spare Parts Oasis" which is a moniker that accomplishes a few key things:
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First, it's a callback to Nauticrawl. This is how the existing Discord community knows me so for them the transition will be comfortable. If you don't get the reference, find me on Discord and ask me about it or check out the game and see if you can spot it yourself :)
Secondarily, it's flexible enough to cover a wide range of projects that reflect my interests as a developer. Clayxels, which is a clay sculpting plugin for Unity, isn't a game but feels right at home under the new name.
Lastly, it's memorable and easy to pronounce.
Both communities are filled with kind and passionate people and if you're not already in the Discord server, please consider dropping by to say hello. I'm in there regularly and would love to hear from you.
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Of course I'll still be around the Steam forums and whatnot, but I tend to be quickest to respond on Discord and there are also others there who might help you out.
Oh, just one more thing! We'll be adding two new languages in the next update, but more on that soon ;)