Introducing quick match queuing and community tournaments!

Bocce Time! VR

It's time to head to the park for some VR bocce action! Bocce Time's various courts will have you throwing, bowling and spinning to win in online matches of up to 8 friends or single player against AI. Closest to the pallino wins, folks! It's Bocce Time!

Hello, everyone! Today's patch is a small but significant one that adds some much needed functionality to the game. You can now queue up for a quick match and then jump into single player to enjoy yourself and maybe unlock some ball designs while you wait for an opponent. This should significantly increase your chances of finding an opponent as previously players were likely to stop searching for a quick match if an opponent wasn't found immediately. Now players can enjoy playing against Botty while they wait! In other news, I'm planning to start hosting tournaments every weekend, with the first starting this weekend! If that's something you'd be interested in, be sure to join the [url=https://discord.gg/EnN6MtEyRV][b]discord[/b][/url] to sign up! Other patch notes include: [list] [*] Notifications now render in front of everything else, including physical objects to maximize legibility. [*] Some visual effects like ball trails that would sporadically fail to sync up when more than 2 players were in a lobby should now be more consistent. [*] The Picnic Court has had some slight changes made to its layout and collision in the back corners to prevent balls from potentially being rolled out of bounds. [/list] With this update out of the way, I'll be diving directly into production of the next park, a beach themed one with all new courts to play on! While that's in the works, I'll be keeping an ear out for features the community are interested in, so if you have something you'd like to see, be sure to let me know in the forums or over in the game's [url=https://discord.gg/EnN6MtEyRV][b]discord![/b][/url] That's it for now, everyone! Until next time!