Explore a randomly generated Galaxy populated with factions, enemies, missions, and items providing you with a unique experience each time you play.
[img]https://steamcdn-a.akamaihd.net/steam/apps/1144020/extras/golf_gif_laps.gif?t=1571152659[/img]
Hi everyone. A lot of you have been pretty anxious to hear what we’re working on these days. It's finally time for MinMax to announce our new game! GolfTopia is a retro-futuristic golf management sim, tower defense, pinball hybrid from the makers of Space Pirates And Zombies 1 and 2.
Check out our Steam page here …
[url=https://store.steampowered.com/app/1144020/GolfTopia/]https://store.steampowered.com/app/1144020/GolfTopia/[/url]
If you’re interested in hearing the story about how we got from space pirates to a futuristic golf course, keep reading …
After SPAZ 2 we both felt pretty burnt out on space operas, having worked on SPAZ 1 and 2 for over 8 years combined. We both knew we didn’t want to jump into another SPAZ right away. We wanted to do something different, and not just become a single game studio. For a few months we rolled around several weird ideas, but nothing seemed to stick long term. We’re both pretty different gamers, which is an asset during development, but can be pretty frustrating when coming up with a seed idea. We both had wildly different ideas we wanted to pursue.
So … we decided instead of making another game … we would make two. We both would own the full development process for the game we wanted to make, letting us fully dive into these as projects of passion. For me, that game is GolfTopia. For Blorf, that game is something you will all get an opportunity to see at a later date. Both games will be “MinMax” games, so this definitely isn’t a breakup letter. We’re still a rock-solid team now more than ever. We still meet nearly every week, help each other, play games, and chat it up. It’s been a crazy learning experience for both of us, but we’re having a lot of fun too!
GolfTopia is something I’ve been wanting to make for a decade now, being a huge fan of the criminally underrated “SimGolf”. The original idea for GolfTopia wasn’t to take place in the future. It was more grounded in modern day, and the invading weeds were modeled after Kudzu. Things really started to shift after I built a simple decorative windmill. I couldn’t help but make it actually functional, blowing airborne balls around the course. Well, that was it! Now I needed to add bumpers, teleporters, and all sorts of crazy fun things. There goes my art style. I started reworking the assets I already had, but also designed a bunch of new features around the theme change, like weed killing laser turrets and the Futurama-Like transport tubes. I just had too many things I wanted to add to the game, and a futuristic art style freed me up to do all of those things.
So yes, we’re two developers making two games at the same time (we’re crazy). Neither game is anything like SPAZ, and both games are extremely different from one another. That said, some of you know us pretty well and we think some of you may enjoy these new games, having enjoyed SPAZ. We both like challenging games with deep strategy and GolfTopia is no different in that regard. Being just the two of us, word of mouth is pretty important to us. If you know someone that might enjoy GolfTopia, please spread the word and don’t forget to add GolfTopia to your wishlist.
Thanks for reading 😊