Metal Revolution is a new generation of fighting game. The minimalistic controls, deep gameplay, and the cyberpunk robot theme are designed to bring a fresh battle experience. For the fighters who never flinch in the face of furious combat, welcome to Metal Revolution.
[img]{STEAM_CLAN_IMAGE}/34310950/47112b19083e977e6fc297ba49f133d89aed329a.jpg[/img]
Hi everyone!
Here is a brief introduction to some of the core gameplay mechanics in Metal Revolution. We understand that fighting games have a certain feel about them in terms of inputs and controls, and that our game breaks away from the traditional input methods. That's not to say that we've tried to start from scratch but we have made changes that, while new fighting game players might not notice, veterans of the fighting game genre may find jarring at first playthrough (particularly because we have a separated jump button). Please feel free to leave feedback. Thank you again for stopping by our steam page and checking out our game.
[b]Combo (X/Y)[/b]
A combo is a special action that combines by several moves, such as quick attacks or special attacks. In order to help new players easily execute combos, fighting games have recently added a “one-click combo” function. If you have never played a fighting game, a “one-click combo” lets you unleash some cool combos on your opponent at the touch of a button. In Metal Revolution, you can make some simple combos by repeatedly pushing one button or you can get creative by combining different special moves.
[img]https://i.imgur.com/qODBIbE.gif[/img]
[i]Quick Attack Combo (X)[/i]
[img]https://i.imgur.com/gATEmbA.gif[/img]
[i]Special Attack Combo (Y)[/i]
[b]Throw/Grab (⇦ + X/Y)[/b]
Every character in Metal Revolution can perform two types of throws, the Normal Throw and the Secondary Throw. The Normal Throw is a move that each character has in his/her disposal. You can input the specified command (⇦ + X/Y) when you are close enough to your opponent to execute the throw. This move is an important technique to break an opponent's guard.
[img]https://i.imgur.com/zwJuRnt.gif[/img]
[i]Normal Grab + Quick Attack[/i]
On the other hand, [b]Throw Tech[/b] is a skill that can be used to escape the opponent's throw.
To use the Throw Tech, input the same throw command (⇦ + X/Y) when your opponent wants to grab you so you can escape it.
[img]https://i.imgur.com/QnWG1wN.gif[/img]
[i]Throw Tech[/i]
[img]https://i.imgur.com/EkYTvx2.gif[/img]
[i]Secondary Throw[/i]
[b]Command Throw/Grab (⇩/⇧ + Y)[/b] is available only for some characters like grapplers. Command Throw usually deals more damage and it can’t be countered by Throw Tech.
[img]https://i.imgur.com/gizwa7s.gif[/img]
[i]Command Throw[/i]
[img]https://i.imgur.com/FARvIzM.gif[/img]
[i]Anti-air Throw[/i]
[b]Dashing (B)[/b]
Consumes 1 energy bar.
Dashing is a very important mechanic for evading attacks or for quickly appearing behind the opponent’s back. The character will also have a short invincibility time during the dash.
[img]https://i.imgur.com/g30ygWn.gif[/img]
[i]Forward and Backward Dash[/i]
[b]Super Dash (⇩ + B)[/b]
Consumes 2 energy bars.
The Super Dash is much further than the normal dash and has a canceling ability that can be converted into powerful combos.
[img]https://i.imgur.com/AXZS3Tz.gif[/img]
[i]Super Dash[/i]
[b]Long Jump (⇧ + B)[/b]
The Long Jump is higher and further than the normal jump, but it consumes one energy bar.
[img]https://i.imgur.com/Z06aN4m.gif[/img]
[i]Long Jump[/i]
[b]Burst (⇧ + RB)[/b]
Consumes 4 energy bars.
Release an enormous amount of energy and push back the opponent. This move is especially useful to escape a dangerous situation when the opponent tries to land a long combo.
[img]https://i.imgur.com/kxwSBhZ.gif[/img]
[i]Burst[/i]
[b]Parry (⇩ + X)[/b]
Consumes 1 energy bar (it also works when low on energy)
Counter opponent’s attack and recover 2 energy bars. It slightly pushes the opponent and gives you a short opening to perform a quick counter attack. Parry can be also executed while blocking.
[img]https://i.imgur.com/s19jHum.gif[/img]
[i]Parry[/i]
[img]https://i.imgur.com/Z2sLWdw.gif[/img]
[i]Parry while blocking[/i]
[b]Block Break[/b]
As you already noticed, there is an energy meter located just below the health bar. When you are low on energy, your guard is easy to be broken. Strategically managing your energy meter is crucial in Metal Revolution.
[img]https://i.imgur.com/ZKSJMVf.gif[/img]
[i]Block Break[/i]
[b]Quick Raise (A/B while falling)[/b]
When you are down, you can get up quickly by pressing the jump/dash button to avoid the opponent's combo. But if you are in the corner, sometimes it might be better to stay down for a little bit. Maybe your opponent has already prepared an attack for your quick raise.
[img]https://i.imgur.com/pYErfo6.gif[/img]
[i]Quick Raise[/i]
[b]Mini-Ultimate (RB)[/b]
A special move that consumes 3 bars of a player’s energy and deals a decent amount of damage. Depending on the character, this move can be executed in a variety of different ways and it’s useful for creating deadly combos.
[img]https://i.imgur.com/emkwyeb.gif[/img]
[i]Mini-Ultimate[/i]
[b]Ultimate Art (⇩ + RB)[/b]
The ultimate ability can be executed only when a player is low on health (<30%) and has a full energy meter. It deals a huge amount of damage to the opponent and it’s usually very hard to land, depending on the character. It’s a very good come-back move, but timing is everything.
[img]https://i.imgur.com/0IBGqek.gif[/img]
[i]Ultimate Art[/i]
Check out this video for all the ultimate art abilities that we had in our previous BETA:
https://www.youtube.com/watch?v=YwvzF7Yf_QY (it’s still a bit rough, but we are constantly in the process of polishing the visuals)
All credits to [url=https://www.youtube.com/channel/UCTI4doYMJ3wKzviXPv0kSRg]Chaos Productions Inc[/url] for recording this video, go and support his channel by subscribing :D
That's it for now. If you have any questions or suggestions don't hesitate to leave a comment below, we will try to answer most of them as soon as we can.