Introducing... BONGO!

[h1]Ladies, low-lifes, and laser-eyed llamas. Tune in your forks and put down your sporks. This is HOT SHOT news. [/h1] [b]Introducing our newest nasty, BONGO.[/b] [img]{STEAM_CLAN_IMAGE}/35447878/9a4b445af4cbc848b19784405dc3e8a7a49762d3.png[/img] Bongo is a bouncing ballistic baller bringing the bricks down with his… seafood… attacks. He tosses his lunch all over his opponents. (You do NOT want that cleaning bill.) Bongo packs heat with his squid cannon, ready to blow cephalopods all over the map! Does he get up at like, 5am, go to the docks, and just buy a basket of these? What is the prep involved in this? Why not carrots? At least carrots are pointy… [i]We digress...[/i] Bongo packs some serious punch, that is, when he isn’t banging on his bass (metal music sound) [b]This messy metalhead is available now along with 20% off on STEAM for limited time! Are we mad?! Yes.[/b] [img]{STEAM_CLAN_IMAGE}/35447878/c2a87ff11c7311a052e75011504fdc302c437d73.gif[/img] Wait, is that not enough meat for you, you bone-scraping vultures? Well, pack your parkas and strap on your ski jets, you’ve won an exciting vacation to our winter wonderland. Enjoy a friendly snow-ball fight with your fellow contestants. Roam on the frozen tundra with wild bison. Take a walk down the glistening white avenues and enjoy in the sights of the great frozen north. Watch out for the murderous rampage going on all around you. Until next time, this has been another edition of Hot Shot News! ======================================================= [b]WELCOME TO HOT SHOT PATCH NEWS Vol 1! [/b] [u][b]New Content[/b][/u] [list] [*] Added new character: Bongo [*] Added 3 new maps on Snowy Ruins of Kuleek setting: - Bisons strike back - Icy Ruins - Icicle Traps [*] Added Russian language! [/list] [u][b]Bug Fixes / Improved Features[/b][/u] [list] [*] Survive to win - you DO have to survive to win now. We also improved visibility for other contestants so you know which potential winners should be attacked in the first place. [*] Explosions no longer kill through walls [*] Characters shouldn't get stuck in warps anymore [*] Balance Changes: - Fast reload got nerfed by 57% (now you reload 4 times faster, instead of 7) - Increased invincibility length after loosing a shield (up to 0.2 second) - Mutator probability decreased by 80% - Increased deathtouch radius by 5% to fit it's visuals [*] Improved feedback on Power-ups - Changed colors and effects of power-up crates for better visibility - Deathtouch looks and sounds more deadly (and no longer kills through walls) - Less obstructing Fast Reload effect - Shield effect is more visible [*] Replay readability improvements: - Hot win removed - Vote skip changed - Replay starting time shifted to show more action before last kill [*] TV host dialogues fixed - he shouldn't ferhoodle contestants names anymore [*] Additional Sudden death tweaks: - Increased visibility of the effect - Sudden death effect is persistent after you died - Walls gain speed while closing in [*] Character movement while hidden in grass is now more visible. [*] Decreased amount of matches required to unlock content from level 12 upwards. [*] Umad's shield ability (when button has been pressed, not hold) lasts a little bit longer. [*] Grass / bushes communicate characters' movement better - More visible entering and leaving - More visible movement while hidden in it - Improved sounds of movement - Grass / bushes are more visible (stand out from background) [*] Sound positioning errors fix. [*] Shortened transition between Score Screen and Gameplay. [*] UI got many little tweaks. [/list] [b][u]Known Issues[/u][/b] [list] [*] Weird things happen on 4:3 or 3:2 monitors (game is meant to be played on 16:9 screens) [*] Umad, on very rare occassions, can shoot his bullet through a wall. It's a strange spiecies, this alien. [/list]