Introducing AI Opponents | Battle Mountain [Version 0.2.146]

Battle Mountain

Battle Mountain, the pinnacle of Combat Climbing. Athletes from all over the globe gather to claim the ultimate prize: The Crowntain to grant their deepest wish. Fight across challenging maps with your friends in competitive 2-6 player chaos.

[h1]Major Features:[/h1] [b]AI Opponents (WIP)[/b] We’re thrilled to be introducing AI opponents to Battle Mountain, Currently Work in Progress (WIP). With this new feature you can further populate your online lobbies when playing with friends & family, as well as now being able to play solo games against AI. [h1]General Gameplay Updates:[/h1] • Implemented attack charge particle effect, which increases in intensity to indicate the player’s level of attack charge in a form of diegetic UI. • Respawn platforms have been moved closer together, to prevent respawn clipping with the environment. • Implemented a session search indicator for when no multiplayer sessions are found. [h1]Bug Fixes:[/h1] • Fixed an issue that caused the block charge to not disengage when a player respawns. • Fixed an issue that caused the overhead player indicator positions to glitch if a player left mid-game. • Fixed an issue that occasionally caused some player lives indicators to appear as ‘0’ at the start of a game. • Fixed an issue that caused clients to not be transitioned to the podium platform if the game ended due to every player running out of respawns.