Innkeep satisfies my craving for a fantasy game that's just a grim drudgery simulator

Innkeep

Innkeep is an immersive job simulator with a mischievous twist. Run a lonely house in a lawless land. Serve ale. Cook ‘creatively’. Rob your guests. Uncover an arcane secret that may shake the world to its foundations…

I'm the kind of awful person who looks at the background actors in TV shows and wonders what life is like for e.g. the old woman who sells birdfeed in Trafalgar Square in Mary Poppins when said upper-middle class domestic isn't singing about her. What fate the Warcraft grunt when he is too old to work work? It's probably pretty bad, right? Now let me slop Innkeep down in front of you like a big bowl of rat stew. Developer Daniel Burke furnished me with a little playable slice, and boy, Innkeep is a grim old time. I mean that as a compliment.

In it you run a big pub with room for a lot of grizzled adventurers, in a dog-eat-dog dark fantasy RPG sort of a world - think a roadside pub in one of the early seasons of Game Of Thrones, before everyone hated it. You do a lot of plate-spinning drudgery like cooking, cleaning, and serving, but also eavesdropping, rumourmongering, and knowing when to slip in a ribald joke as a distraction while you size up a mercenary's sword.

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