Inkbound Patch 1.0.1

[h2]Letter from the Team[/h2] We are happy to see so many people enjoying the game! Thank you for playing. This first patch after launching 1.0 is focused primarily on bug fixes with a few balance changes. We will continue to fix as many bugs as we can. We expect to patch again next week. [h2]Release Timing[/h2] This patch will be released at approximately 12 pm Pacific (UTC-7) on April 12, 2024. [h2]Full Patch Notes[/h2] [h3]Gameplay Bug Fixes[/h3] [olist] [*] Fixed Tuhning Guardians using a discontinued mechanic that grants +25% damage buff whenever a player uses a binding every other turn. Increased base attack from 7 >>> 9. [*] Fixed Unbound tentacles able to spawn multiple in the same spot. Fixed tentacles re-gaining inkshield every 3 turns. [*] Fixed Hemmorhage having 3 max stacks. [*] Fixed Striker 4 Victory board quest having incorrect unlock condition (Venomous 4). [*] Fixed Eruption ascension Tethering Surge not being able to grant Combo when gaining 3 or more Martial Master while already having a stack of Combo. [*] Fixed Chainbreaker Rare vestige Freedom Tally granting Combo instead of Martial Master. [*] Fixed certain book mutators no longer affecting player after dying and being revived in multiplayer. [*] Fixed Mosscloak Legendary vestige The Emerald Leaf increasing Shuriken max stacks by 10 instead of to 10. [*] Fixed Incendiary ascension Wildfire not properly inflicting half burn stacks to all other Enemies. [*] Fixed Uncommon vestige Barbed Bones granting extra stacks of Spiked while you have the Ambusher set bonus active. [*] Fixed Quicken ascension Expedite reducing highest Binding cooldown to 0 instead of random Binding cooldown. [*] Fixed Chi Eruption Rare augment Overflowing Eruption status effect staying around in the next turn even after cost discount has expired. [*] Fixed Rare vestige Shocking Corecap limiting triggers for number of enemies crit instead of number of times you used a Binding with a critical charge. [*] Fixed Common vestige Stationgrade Klaxon not stacking. [*] Fixed Constrict ascensions not properly being affected by crit chance by Uncommon augment Critical Constrict. [*] Fixed Weaver vestige Rare Faded Mandela not triggering while you have Weaver Epic vestige Strings of Fate and Constrict ascension Rope Burn. [*] Fixed Thread ascension Tether not removing Threaded when targeting both threaded and un-threaded enemies. [*] Fixed Trinket Sanguinity of Witt increasing chance but not guaranteeing seeing Cleave in Binding draft. [/olist] [h3]Gameplay Balance Changes[/h3] [olist] [*] Updated Frostfire set from 3, 6 >>> 4, 7. [*] Updated Warden set from 2,4,6 >>> 2,4,7. [*] Updated Reaver 8 "+125 crit damage. On Critting, +25 crit damage until end of turn." >>> "+120 crit damage. On Critting, +15 crit damage until lend of turn." [*] Adjust slightly enemy appearance rate on some battles that were too hard and one battle that was too easy. [*] Updated Trinket Marker of the Unbound. "...After using a Binding in Blight 5 times, gain 6 Omni damage." >>> "...After using a Binding in Blight 5 times, gain 4 Omni damage." [*] Updated Chain Lightning Uncommon augment Empowering Lightning: "+25 Omni Damage until an Attack Binding is used." >>> "+15 Omni Damage for the rest the turn." [*] Vestige Trade Up mutator will no longer swap with other class's class-specific vestiges. [*] Updated Bounty of Sentient beings to not apply Bounty onto Villains or Guardians. [/olist] [h3]Other Changes and Fixes[/h3] [olist] [*] Improved the Chinese translation in various places. [*] Fixed some minor text bugs in other languages. [*] Fixed typo in Epic vestige "Melting Sprout" >>> "Melting Spout". [*] Fixed Trinket Talons of Cyn referring to "Poison Cloud" binding instead of "Poison Vapor". [*] Fixed bug where tooltip would not appear on gamepad for Max HP entry in Stat Details screen on entry to the screen from the Radial Menu screen. [*] Fixed Redeem Code button from being disabled in Atheneum in some circumstances. [*] Adjusted default selectable in Logbook Quests on gamepad: prioritize going to tracking buttons over reward items, when available. [*] Fixed issue where the stats tutorial could trigger upon returning to the Atheneum and be unable to be dismissed. [*] Fixed The Stigmatist having the wrong display name in a specific context. [*] Adjusted tutorial UI on gamepad to not show LB/RB helper icons in bottom HUD until a class is selected. [*] Fixed players rarely seeming to get randomly renamed when playing online. [/olist]