[h2]Letter from the Team[/h2]
We are happy to see so many people enjoying the game! Thank you for playing.
This first patch after launching 1.0 is focused primarily on bug fixes with a few balance changes. We will continue to fix as many bugs as we can. We expect to patch again next week.
[h2]Release Timing[/h2]
This patch will be released at approximately 12 pm Pacific (UTC-7) on April 12, 2024.
[h2]Full Patch Notes[/h2]
[h3]Gameplay Bug Fixes[/h3]
[olist]
[*] Fixed Tuhning Guardians using a discontinued mechanic that grants +25% damage buff whenever a player uses a binding every other turn. Increased base attack from 7 >>> 9.
[*] Fixed Unbound tentacles able to spawn multiple in the same spot. Fixed tentacles re-gaining inkshield every 3 turns.
[*] Fixed Hemmorhage having 3 max stacks.
[*] Fixed Striker 4 Victory board quest having incorrect unlock condition (Venomous 4).
[*] Fixed Eruption ascension Tethering Surge not being able to grant Combo when gaining 3 or more Martial Master while already having a stack of Combo.
[*] Fixed Chainbreaker Rare vestige Freedom Tally granting Combo instead of Martial Master.
[*] Fixed certain book mutators no longer affecting player after dying and being revived in multiplayer.
[*] Fixed Mosscloak Legendary vestige The Emerald Leaf increasing Shuriken max stacks by 10 instead of to 10.
[*] Fixed Incendiary ascension Wildfire not properly inflicting half burn stacks to all other Enemies.
[*] Fixed Uncommon vestige Barbed Bones granting extra stacks of Spiked while you have the Ambusher set bonus active.
[*] Fixed Quicken ascension Expedite reducing highest Binding cooldown to 0 instead of random Binding cooldown.
[*] Fixed Chi Eruption Rare augment Overflowing Eruption status effect staying around in the next turn even after cost discount has expired.
[*] Fixed Rare vestige Shocking Corecap limiting triggers for number of enemies crit instead of number of times you used a Binding with a critical charge.
[*] Fixed Common vestige Stationgrade Klaxon not stacking.
[*] Fixed Constrict ascensions not properly being affected by crit chance by Uncommon augment Critical Constrict.
[*] Fixed Weaver vestige Rare Faded Mandela not triggering while you have Weaver Epic vestige Strings of Fate and Constrict ascension Rope Burn.
[*] Fixed Thread ascension Tether not removing Threaded when targeting both threaded and un-threaded enemies.
[*] Fixed Trinket Sanguinity of Witt increasing chance but not guaranteeing seeing Cleave in Binding draft.
[/olist]
[h3]Gameplay Balance Changes[/h3]
[olist]
[*] Updated Frostfire set from 3, 6 >>> 4, 7.
[*] Updated Warden set from 2,4,6 >>> 2,4,7.
[*] Updated Reaver 8 "+125 crit damage. On Critting, +25 crit damage until end of turn." >>> "+120 crit damage. On Critting, +15 crit damage until lend of turn."
[*] Adjust slightly enemy appearance rate on some battles that were too hard and one battle that was too easy.
[*] Updated Trinket Marker of the Unbound. "...After using a Binding in Blight 5 times, gain 6 Omni damage." >>> "...After using a Binding in Blight 5 times, gain 4 Omni damage."
[*] Updated Chain Lightning Uncommon augment Empowering Lightning: "+25 Omni Damage until an Attack Binding is used." >>> "+15 Omni Damage for the rest the turn."
[*] Vestige Trade Up mutator will no longer swap with other class's class-specific vestiges.
[*] Updated Bounty of Sentient beings to not apply Bounty onto Villains or Guardians.
[/olist]
[h3]Other Changes and Fixes[/h3]
[olist]
[*] Improved the Chinese translation in various places.
[*] Fixed some minor text bugs in other languages.
[*] Fixed typo in Epic vestige "Melting Sprout" >>> "Melting Spout".
[*] Fixed Trinket Talons of Cyn referring to "Poison Cloud" binding instead of "Poison Vapor".
[*] Fixed bug where tooltip would not appear on gamepad for Max HP entry in Stat Details screen on entry to the screen from the Radial Menu screen.
[*] Fixed Redeem Code button from being disabled in Atheneum in some circumstances.
[*] Adjusted default selectable in Logbook Quests on gamepad: prioritize going to tracking buttons over reward items, when available.
[*] Fixed issue where the stats tutorial could trigger upon returning to the Atheneum and be unable to be dismissed.
[*] Fixed The Stigmatist having the wrong display name in a specific context.
[*] Adjusted tutorial UI on gamepad to not show LB/RB helper icons in bottom HUD until a class is selected.
[*] Fixed players rarely seeming to get randomly renamed when playing online.
[/olist]