Here are the latest balance updates for Inferni: Hope & Fear. As the game is still in active development, expect more changes in the future.
[h2]Features[/h2]
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[*] Added codex to start screen.
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[h2]General Gameplay[/h2]
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[*] Starting life decreased from 100 to 90 HP.
[*] Final round time increased from 150 seconds to 180 seconds.
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[h2]Card Changes[/h2]
[h3]Absorb Sphere[/h3]
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[*] Duration time reduced from 20 seconds to 15 seconds.
[*] Absorb amount decreased from 10 HP to 5 HP
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[h3]Lightning[/h3]
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[*] Damage increased from 5 HP to 7 HP.
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[h3]Spark[/h3]
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[*] Damage increased from 3 HP to 5 HP.
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[h3]Dying Breathe[/h3]
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[*] Minimum life to cast from 20 HP to 30 HP.
[*] Damage increased from 15 HP to 20 HP.
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[h2]Charm Changes[/h2]
[h3]Leech Brooch[/h3]
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[*] Damage gain from 25% to 15%.
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[h3]Paper Heart Locket[/h3]
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[*] Life gain to draw a card increased from 1 HP to 10 HP.
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[h3]Healing Balm Vial[/h3]
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[*] Added. Reads: “Whenever you take damage, heal 20 life. Then Healing Balm Vial is destroyed.”
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[h3]Soul Link Stone[/h3]
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[*] Reworded (“Every 5 seconds: For each ally with less life you lose 1 life and they gain 1 life.”)
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[h2]Character Changes[/h2]
[h3]Panacea[/h3]
[h4]Charms[/h4]
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[*] Removed Leech Brooch, added Soul Link Stone.
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[h4]Deck[/h4]
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[*] Removed 1 x Absorb Sphere.
[*] Removed 1 x Lightning Surge.
[*] Add 2 x Gift of Friendship.
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[h3]Trickster Demon[/h3]
[h4]Deck[/h4]
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[*] Removed 2 x Lightning Surge.
[*] Removed 1 x Revive.
[*] Added 1 x Smelt.
[*] Added 1 x Double Down.
[*] Added 1 x Value Crash.
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[h3]Leather Man[/h3]
[h4]Deck[/h4]
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[*] Removed 2 x Healing Wind.
[*] Removed 1 x Dying Breathe.
[*] Added 1 x Deal with the Devil.
[*] Added 1 x Become Death.
[*] Added 1 x Healing Storm.
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[h2]Modifier Changes[/h2]
[h3]Sting[/h3]
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[*] Renamed to ‘Rage’.
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These updates are based on feedback from playtesting. We encourage players to join our public playtests to help us balance the game before launch.
To participate, [url=https://discord.gg/GSwqC4Z9z7]please join our Discord community.[/url]
Thanks for reading!
Team Village