INDUSTRIA Update 1.0.5 is available: Performance optimization, bug fixes, etc.

INDUSTRIA

Embark on a gripping journey in INDUSTRIA, an atmospheric FPS set in Cold War-era East Berlin. Unravel the secrets of a mysterious parallel dimension while searching for a missing colleague. Explore a haunting reality where the truth awaits. Discover the dark past that lies beyond.

[img]{STEAM_CLAN_IMAGE}/36634925/13fec4efdd09a7394427aab56806cdba09ae3c3a.jpg[/img] Hey there fellow Industrians, today we finally deliver the first big patch to [b]INDUSTRIA[/b] based on all the feedback we got from you in the forums, on our [url=https://discord.gg/KbeU2k2]Discord[/url] and through reviews over on YouTube. Thank you everyone for reporting the issues you encountered. [u][b]Here are the patch notes for 1.0.5:[/b][/u] [b]BUG FIXES:[/b] [list] [*]Loading a save game with the axe equipped no longer causes the player to spawn beneath the map [*]Enemy AI no longer duplicates upon loading a save game [*]Sound now correctly fades in/out with loading screens [*]Performance in the Canal level has been improved [*]Fixed a lot of lighting artefacts in the canal [*]Fixed weird/missing reflections in the streets level [*]Canal foliage is now colour corrected (no more neon-grass - Huzzah!) [*]Fixed "Inventory Full" message not showing up [*]Fixed the drop item button "X" not working (players would have to use "E" to drop items from the inventory) [*]Player grunts don't count as voice-over anymore, therefore don't duck combat sounds [*]Fixed a door collision that was no existent in the streets level [*]Fixed various sound mix issues [*]Fixed wooden box physic collision sounds being very intense and inaccurate [*]Fixed various translation errors and missing lines in ES, DE and FR [*]Fixed sound snapping to 100% upon leaving the office level after initial sound fade out [*]Fixed a soundscape from the canal underground playing throughout the rest of the game if you died in the underground and loaded in (essentially making music after that part barely audible) [/list] [b]GAME CHANGES:[/b] [list] [*]Hardcore now has increased difficulty [olist] [*]Ammo is more scarce [*]Enemies have more health [*]Enemies deal significantly more damage to the player [*]Pistol and SMG no longer incapacitate enemies - choose the right weapons for the fight![/olist] [*]New achievement for completing the game on Hardcore! [*]Added Turkish localization [*]Added Portuguese localization [*]Placed more rifles around the levels [*]Placed more pistols around the levels [*]Changed light values and temperature in the streets level [*]Made all weapons have a few bullets in the chamber when picking them up for the first time instead of being empty [*]Added a few more health vials throughout the levels [*]Swapped out bridge collapse sound in canal level [*]Swapped out windmill lever sound with proper one [*]Added a cable between the windmill and the lever platform [*]Added sound effect for the big train gate opening animation in the canal [*]Removed the right lever in the windmill puzzle (was not usable and therefore confusing) [*]Added a notifier ring bell sound when the windmill puzzle is completed [*]Added a idle sound for the big elevator in the canal underground area [*]Added the health vial sound [*]Made the Librarian sightings more visible [*]Added a ladder at the beach in the canal to prevent to get softlocked when jumping down after coming back from the train (after completing the level) [*]Added the key card pickup sound [*]Added tinderstick pickup sound [/list] [b]PERSISTING BUGS (not yet fixed!):[/b] [list] [*]Vertical doors don't always save correctly [*]On low shadow settings a very blue fog appears everywhere [*]When loading in, diary entries sometimes shift in order or dont get correctly removed/added [*]Graphical light glitches (flickering) in DX12 mode [*]Performance in the streets level is still not where we want it to be [/list] ----------------------------------------------------------------------------------------------------- [b]UPCOMING CHANGES (not yet implemented!):[/b] [list] [*]Adding Chinese Translation [*]Cutscenes will soon be skippable [*]New 'rogue-like' difficulty which entirely disables saving - death means the game will end [*]Hardcore will allow autosaves [*]Auto saves on each new level start (even in hardcore) [*]Chapter selection so you are able to play the game from the start of each level (assuming you've completed it already) [/list] We want to be very honest: [b]INDUSTRIA[/b] is not fully optimized to run super smooth in RTX. For the time being we suggest to play without RTX in the more demanding exterior areas. We are also aware that this patch wont fix all performance issues, as we are still actively working on performance. The other big thing that has been super annoying to a lot of you is crashes. These crashes seem to be the trickiest part right now to analyze and fix, as they occur very randomly. We strongly belive they have something to do with DX12, but have not found the exact issue yet. Hopefully you had a good time with [b]INDUSTRIA[/b], even with those issues. All the best greetings from the whole team and see you again in Hakavik. Cheers and all the best! David, Steve & The Bleakmill Team https://store.steampowered.com/app/1172650/INDUSTRIA/