Delve into an original adventure and defy the forces of evil in strategic, action-packed battles. Summon and control large armies of up to 100 Guardians thanks to intuitive and innovative gameplay and make quick tactical decisions to prevail.
[img]https://i.imgur.com/b2L3o15.gif[/img]
Hey everyone!
We’d like to extend a huge thanks to all of you who posted feedback on social networks and forums – we’re now bringing a highly requested feature to Masters of Anima: [b]difficulty levels[/b].
[h1][b]Changes brought by the Patch[/b][/h1]
[list][*][b]3 difficulty levels are added[/b]:[/list]
[list][*]Master : The original level of difficulty of the game. For players looking for intense and tactical battles.
[list][*]Enemies have standard health points
[*]Enemies become enraged after a short time
[*]Guardians destroyed in battle only give back 50% of their Anima to Otto[/list]
[*]Shaper: For players looking for a more accessible experience.
[list][*]Enemies have 25% less health points
[*]Enemies become enraged after a long time
[*]Guardians destroyed in battle give back 75% of their Anima to Otto[/list]
[*]Apprentice: For looking looking for quick and approachable battles.
[list][*]Enemies have 50% less health points
[*]Enemies never become enraged
[*]Guardians destroyed in battle give back 100% of their Anima to Otto[/list][/list]
[list][*][b]New control schedule regarding the Action Order[/b]:[/list]
[list][*]In the base game:
[list][*]Pressing the Action Order once sent the order to one selected Guardian
[*]Holding the Action Order sent the order to every selected Guardian[/list]
[*]In the Patch:
[list][*]Pressing the Action Order once sends the order to every selected Guardian
[*]Holding the Action Order sends the order to every selected Guardian one by one[/list][/list]
This new control schedule is activated by default but players wishing to revert to the original control schedule can go to the Options Menu.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32402973/7b61295221a383353658cc0fa88893ba0679cba5.jpg[/img]
[h1][b]How does the Difficulty System work?[/b][/h1]
[list][*]When creating a New Game, the game asks you to pick a difficulty level.
[*]Difficulty can be changed in the Level Selection screen.
[*]Difficulty can also be changed in-game but only by being decreased.[/list]
[*]You can switch from “Master” to “Shaper” but you cannot switch from “Shaper” to “Master” without resetting the level.
[*]When you finish a level in a difficulty, your score is applied to every lower difficulty :
[list][*]If you finish a level with an A in “Master”, you get also an A in “Shaper” and “Apprentice” difficulty as well.
[*]The Level Selection Screen shows you which level you finished in which difficulty.
[*]Achievements are not impacted by the selected difficulty. You can get every achievement of the game in “Apprentice” mode.[/list][/list]