Important Update: New Difficulty Levels!

Masters of Anima

Delve into an original adventure and defy the forces of evil in strategic, action-packed battles. Summon and control large armies of up to 100 Guardians thanks to intuitive and innovative gameplay and make quick tactical decisions to prevail.

[img]https://i.imgur.com/b2L3o15.gif[/img] Hey everyone! We’d like to extend a huge thanks to all of you who posted feedback on social networks and forums – we’re now bringing a highly requested feature to Masters of Anima: [b]difficulty levels[/b]. [h1][b]Changes brought by the Patch[/b][/h1] [list][*][b]3 difficulty levels are added[/b]:[/list] [list][*]Master : The original level of difficulty of the game. For players looking for intense and tactical battles. [list][*]Enemies have standard health points [*]Enemies become enraged after a short time [*]Guardians destroyed in battle only give back 50% of their Anima to Otto[/list] [*]Shaper: For players looking for a more accessible experience. [list][*]Enemies have 25% less health points [*]Enemies become enraged after a long time [*]Guardians destroyed in battle give back 75% of their Anima to Otto[/list] [*]Apprentice: For looking looking for quick and approachable battles. [list][*]Enemies have 50% less health points [*]Enemies never become enraged [*]Guardians destroyed in battle give back 100% of their Anima to Otto[/list][/list] [list][*][b]New control schedule regarding the Action Order[/b]:[/list] [list][*]In the base game: [list][*]Pressing the Action Order once sent the order to one selected Guardian [*]Holding the Action Order sent the order to every selected Guardian[/list] [*]In the Patch: [list][*]Pressing the Action Order once sends the order to every selected Guardian [*]Holding the Action Order sends the order to every selected Guardian one by one[/list][/list] This new control schedule is activated by default but players wishing to revert to the original control schedule can go to the Options Menu. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32402973/7b61295221a383353658cc0fa88893ba0679cba5.jpg[/img] [h1][b]How does the Difficulty System work?[/b][/h1] [list][*]When creating a New Game, the game asks you to pick a difficulty level. [*]Difficulty can be changed in the Level Selection screen. [*]Difficulty can also be changed in-game but only by being decreased.[/list] [*]You can switch from “Master” to “Shaper” but you cannot switch from “Shaper” to “Master” without resetting the level. [*]When you finish a level in a difficulty, your score is applied to every lower difficulty : [list][*]If you finish a level with an A in “Master”, you get also an A in “Shaper” and “Apprentice” difficulty as well. [*]The Level Selection Screen shows you which level you finished in which difficulty. [*]Achievements are not impacted by the selected difficulty. You can get every achievement of the game in “Apprentice” mode.[/list][/list]