Illusion Lands is a third-person slasher game that combines a gripping storyline and colorful combat. Players take on the role of Erwin, a powerful hunter of the Devourers, giant creatures whose nature remains to be discovered. Explore the vast world of the game and discover its countless secrets
[img]{STEAM_CLAN_IMAGE}/41585442/3169fcd82efd7eb6b3f6310de2063ac0c0b6d8d1.png[/img][h3]Today is great day[/h3]
we start a series of devlogs about the [b]combat[/b]👊 system 🦾 in ILLUSION LANDS⚔️ - about new features that we have introduced during development and about reworking old ones. Today I will tell you about the Attribute system. 🌀
[b]The Attribute System[/b] enhances weapons 🗡️ by giving them [b]special [/b]properties that can help you in combat. At the moment,[b] 4 attributes[/b] are implemented - Fire🔥, Poison💉, Ice❄️, Bleeding.🩸
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Depending on the attribute you choose, during the battle you can deal «elemental damage»⚡️ to the enemy💀, poison him, or wound him. If the damage from the attribute is dealt successfully, an indicator will appear above the enemy's HP. 🔥
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Attributes can be improved⬆️ and upgraded⬆️ . The game has [b]various [/b]items related to this system, which you can find during the exploration of locations🗻.
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Attribute damage can be either chance damage, if we are talking about regular attacks with a bow or sword🗡️ or guaranteed, if you use various used items -[b] bombs💣, traps [/b]and so on.
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