ICYMI: Sky + Lighting update

KartKraft™

No seatbelts, no suspension, no downforce. This is pure head to head racing at 90mph...

[img]{STEAM_CLAN_IMAGE}/11811552/a686393defa5aba0024d6d0f510a2e631c0cbd1f.jpg[/img] After May's force feedback algorithm update, the start of this month saw the release of the new dynamic sky system in build 0.1.0.2309. Featuring incredible, natural transitions from overcast to sunny weather with rolling cloud shadows, we also took the opportunity to overhaul the lighting and push the photorealism bar even further than before. [img]{STEAM_CLAN_IMAGE}/11811552/b9bb4dc1599eb4aeee21c9346acf823ab7ce3da3.jpg[/img] We've begun improving the off track experience by showing your kart in the pit area while making setup changes. This will also extend to the main menu, which will see significant UI changes in the next few updates. The future is bright for KartKraft! [img]{STEAM_CLAN_IMAGE}/11811552/8b6dd969c9949280ac1bd1be4d5421b77e634b88.png[/img] [h2]CHANGELOG[/h2] [b]New[/b]: Dynamic skies with improved lighting for all tracks. Weather currently locked to cloudy/overcast. [b]New[/b]: Added new camera view when returning to pits. Placement is temporary until team tents are placed. [b]New[/b]: Added backlights to Alfano and Mychron data loggers. [b]Fixed[/b]: Bug which caused track wear to be invisible. [b]Removed[/b]: Removed FFB skip steps preference as it is no longer required with the new FFB algorithm. [b]Improved[/b]: Adjusted high and ultra shadow quality settings to reduce appearance of floating vehicles. High settings are equivalent to Ultra in previous builds, with Ultra now including extra shadow detail [b]Improved[/b]: Increased friction coefficient on kerbing from 0.7 to 0.8 [b]Improved[/b]: NTK mod track has been updated, now with kerb placements.