Icons Early Access Patch Notes 9/5/18

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/c464bf6f36388aab14395389c47e224890588740.png[/img] [h1]General[/h1] [list] [*]New users will receive daily login bonuses for the first 3 consecutive days. Earn Spectra and Portal Packs to jump start your gallery collection! [*]The 1v1 matchmaking queue is now the top option, with Free For All moving underneath. [*]Invincibility, intangibility, and Strike charge-up overlays now flicker. [*][All Characters] Shield release animation frame duration:: 8 >>> 10. [*]A few animations see revision this week. None are different in concept or frame data, and are instead improved. [list] [*]Ashani S Tilt [*]Zhurong S Tilt [*]Kidd Dair [/list] [*]AI now defaults to "on" in training mode. [*]Improved logic for starting spawn locations in 3-player FFA and 2v2 team matches. [*]If the host leaves during a custom lobby match, the client will now display a pop up at the end of progress screen indicating such. [*]Added UI messaging for trying to join a match in progress, rather than indicating a system error. [/list] [h1]Bug Fixes[/h1] [list] [*]Fixed a bug causing enemies to teleport when they are released from a throw, particularly noticeable on Xana's F-Throw. [*]Fixed a bug where being hit on the first frame of a roll would cause the character to be in a bugged shield state requiring a jump to escape. [*]Fixed a few bugs with how grabs resolve in 3+ player interactions. [*]Fixed a bug where a respawn platform would stick around if a player that was on it left the match. [/list]