[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/c464bf6f36388aab14395389c47e224890588740.png[/img]
[h1]General[/h1]
[list]
[*]New users will receive daily login bonuses for the first 3 consecutive days. Earn Spectra and Portal Packs to jump start your gallery collection!
[*]The 1v1 matchmaking queue is now the top option, with Free For All moving underneath.
[*]Invincibility, intangibility, and Strike charge-up overlays now flicker.
[*][All Characters] Shield release animation frame duration:: 8 >>> 10.
[*]A few animations see revision this week. None are different in concept or frame data, and are instead improved. [list]
[*]Ashani S Tilt
[*]Zhurong S Tilt
[*]Kidd Dair [/list]
[*]AI now defaults to "on" in training mode.
[*]Improved logic for starting spawn locations in 3-player FFA and 2v2 team matches.
[*]If the host leaves during a custom lobby match, the client will now display a pop up at the end of progress screen indicating such.
[*]Added UI messaging for trying to join a match in progress, rather than indicating a system error.
[/list]
[h1]Bug Fixes[/h1]
[list]
[*]Fixed a bug causing enemies to teleport when they are released from a throw, particularly noticeable on Xana's F-Throw.
[*]Fixed a bug where being hit on the first frame of a roll would cause the character to be in a bugged shield state requiring a jump to escape.
[*]Fixed a few bugs with how grabs resolve in 3+ player interactions.
[*]Fixed a bug where a respawn platform would stick around if a player that was on it left the match.
[/list]