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Fixes Incoming! New Beta Available!
Before we begin to explain what happened, we have a new beta version available that should fix the issues that plagued us previously. We are playtesting it to make sure that it works properly. To try it out, simply select Hypnolab VR on your steam page, select properties, then select the 'crazycat' build on the betas page to download and start! Once we're sure it 100% works, we'll update the base game. If the game was broken for you we strongly encourage you to try it.
Now onto our main post.
We had a very rough initial launch and we wanted to explain what happened. In the current beta we opted for a full revamp of the VR controls, and only now will we work toward the keyboard and mouse release.
You should find the new controls infinitely better, and much more stable.
What happened?
In short, when development started we relied on a toolkit that let us develop VR for all platforms more easily, and at the time the standards for VR were different, and the devices that had the most issues (like the Rift S) were not released let alone announced. But over time through development Steam VR added the ability to make configurations for devices you don't own, the Index released along with Half Life: Alyx, and the Rift S released.
All this came with changes in standards and expectations, and the toolkit we used wasn't ready for all these new things among other issues making adding these features more difficult than needed. It's not really the toolkits fault as it is still in development. Until this year or so other options didn't exist unless we wanted to rebuild everything from scratch, which would massively extend development time. And by this time we had already stretched things too far.
So what changed?
We're using a new toolkit designed from the ground up with modern VR standards in mind. Over the last two months we were able to replace the entire system and even improve on some aspects of the game. Most of this time was used on learning and implementing this toolkit and so it's not exactly complete but still massively improved. Now the game is stable and within expectations, and we can finally focus on content and design fixes.
Now the game is playable for everyone. There's still issues and design improvements to be made but we're working on those.
A short outline on whats improved:
* Faster loading due to the more light weight VR system
* UI navigation is no longer buggy and broken
* Teleporting is no longer hit or miss
* For those using devices like index where touch is detected "grabbing" requires less pressure
* Teleport and Analog movement options
* 2 Inventory slots so you don't need to hold an object to carry it around
There's many more improvements possible but we focused on getting a stable release asap so people can play the game they paid for.
What's coming from here?
We've started focusing on the keyboard and mouse version, and we'll also start focusing on adding some additional content and design improvements. We'll have updates on this soon.
Thanks for your patience and support,
Outbreak Games & Momoirosoft