With the introduction of animated, particle based avatar in the previous version came also the desire to make it upgradable - by the way players mix and combine their tracks.
The first sneak peek is available in the latest media refresh that features four types of armor. The idea though, is to make the armor fully modular so the process of upgrading the avatar becomes as creative as possible.
Another major upgrade relates to the grid, which has been further reduced to simple dots, that aesthetically match the particle systems used elsewhere, but also bring several technical perks along with it.
The first one is further reduced hardware requirements. Hypno is already running at stable 60 fps on the OG Steam Deck, further optimizations will thus make it playable on wider range of mobile devices, including smart phones.
The second perk is that the grid can now be fully animated. First tests showed drastic effects of such an animated grid. In fact, the effects were so severe it completely oversaturated the already demanding visual field of the game, so we decided to turn it off for now until we find a more comfortable way to utilize such technology.
We will be handing out first playtest access soon, so if you're interested in laying your hands on the current version of Hypno, please head over to our Discord channel.
Until next time.
Hypno Unlimited