HyperParasite Update 1.0.1 out now!

HyperParasite

A rogue-lite twin-stick shooter/brawler that never plays the same twice. Collect and control 60 different characters as the body-snatching alien Parasite with a grudge against humanity. Fight to the top of the food chain: possess the President, push the Big Red Button and one-up the human race.

[h1]HyperParasite - Update 1.0.1[/h1] [img]{STEAM_CLAN_IMAGE}/32747280/6cc51d4930b35c0e0edfce9886cebcfdfe955b5d.png[/img] Hey Parasites, it’s been quite a while since you last heard from us! The world has gone quite crazy in the last few months (and it’s not even Parasite’s fault this time…), but we still managed to get to you [b]Update 1.0.1[/b]. So, without further ado, let’s dive in and see what’s in store for you. [h2]Bug fixes / QOL additions[/h2] [list] [*] Hard crash when Renegade kills the Player [*] Sometimes Space Huntress’ projectiles are slower than expected [*] The Crosshair widget isn’t completely visible when reaching the screen edges [*] Sometimes the game crashes when spawning enemies [*] Nuclear Meltdown exit door bug [*] Techno Samurai’s room door is black [*] Right wall in the Shop is black [*] Miniboss passages have the wrong color in the mini-map [*] Miniboss (One-eyed Duke) map size is incorrect [*] Secret Room in Industrial District deals no damage [*] Sometimes Janitor’s special attack doesn’t reset AI status [*] Sometimes DNA interactable gets spawned twice [*] Room NM_Room_A01 barrel out of NavMesh [*] Boss 5’s head doesn’t take damage from melee classes [*] Invisible wall in Area 81 [*] Tower Guard Sniper projectiles destruction on spawning [*] Sometimes Nam Veteran’s special attack causes a hard crash [*] Sometimes Sumo Fighter and Ninja can’t open room gates [*] Sometimes the Player may fall from the train during Boss 3 fight [*] Sometimes Mad Scientist can cause hard crash upon death [*] Controls Rebinding bug [*] Sometimes Parasite’s data doesn’t get saved during the Save & Quit mechanic [*] Miniboss entrance tiles are stretched [*] Clerk Guy can be permanently affected by slow speed after a DoT damage type [*] Special attack of Archeologist/Alien Creature/Techno Samurai can cause a hard crash if performed in The Foundry level (press trap room) [*] Alien Hunter can cause a hard crash if possessed while Suicide Countdown is active [/list] [h2]Steam Achievements fix[/h2] And finally, for all you [b]Achievement hunters[/b] out there, the infamous Steam Achievement bug has been fixed! Feel free to go all the way achievement-hunting again (and of course, as promised, all unlocked achievements will fire [b]retro-actively[/b]!). [h2]Bug Tracking![/h2] Due to popular demand, we set up a Trello board for bug tracking, so you can get to know what the latest updates/fixes are. You can check it out here: [url=https://trello.com/b/0insG4n6/hyperparasite-bug-tracking]HyperParasite's Bug Tracking[/url] [h2]What’s next?[/h2] We have some nice surprises coming to HyperParasite over the next few weeks/months, so make sure to follow us here on Steam or on our Discord server/social platforms. Did someone say “[b]new game modes[/b]”? [h2]Social Updates[/h2] [img]{STEAM_CLAN_IMAGE}/32747280/22d2836e3513e3137b2e587e74065f6802925759.png[/img] We revamped our Discord server, please feel free to join us to chat with us devs, give us your feedback, request new crazy features and take part to HyperParasite meta-games! [url=https://discord.gg/Troglobytes]Troglobytes Discord Server[/url] [h2]Troglobytes’ new game?![/h2] [previewyoutube=Ot2qXfZAEXQ;full][/previewyoutube] In case you missed it, we recently announced Troglobytes’ new project, [b]Edo no Yami[/b]. We’ll be showing off an exclusive gameplay trailer at [b]Guerrilla Collective[/b] (June 13-14-15). Make sure to join us online for the event on [b]Sunday, June 14th, 9am PT | 6pm CET[/b].