Human Simulator Major Update and Language Pack - Now Available

[img]https://static.wixstatic.com/media/009178_38a262e1ce8f40aa8cc4f0a415127e08~mv2.png/v1/fill/w_600,h_337,al_c,q_95/HS%20Language%20Update%20Image%20Final-png.webp[/img] Hi everyone, Human Simulator’s first big update is now available, completely free for anyone who owns the game. The Major Update and Language Pack brings 6 languages to Human Simulator as well as some new content to help round out the gameplay, and also has a few bug fixes and a major rendering overhaul! Most of the changes focus on improving the game’s performance and bringing Human Simulator to our international fans, with a few nifty bits of new content, but for a more in-depth look check out the full changelog below! NOTE: For those of you are intending to play on a 4k monitor, the game may experience some framerate issues if you are running an older graphics card. This can be solved by setting the resolution down to something closer to 1920 x 1080 in the in-game settings tab. Thanks for your continued support, and Merry Christmas and Best Wishes from all of us here at Lyre Lyre Studios! -Love, The Devs [u][b]FULL CHANGELOG (*SPOILERS*):[/b][/u] [b]GENERAL:[/b] -The game is now running on Unity’s Universal Rendering Pipeline -Updated the majority of 3D and 2D assets to improve overall asset quality -Added the Checkpoint System to Crane, Security and Nuclear levels – The player will now checkpoint at certain questions and be able to return to these questions if they fail rather than having to restart the level. -Major lighting overhaul to all levels -Framerate has been capped at 120fps (for stability) -Added HBAO to handle the URP’s Ambient Occlusion -Added/updated 3 new radio stations for 101.1, 104.3 and 107.5 -Modified how the radio operates in levels – the radio station is now chosen in the Menu level by the player, and the radio now turns on and off on that station instead of cycling through all stations -Added Background Music to levels, as well as added a BGM slider to the Audio Tab in the Pause Menu to control volume -Added 3 new achievements -Added ‘Head-Turning’ instructions for most levels to help players having trouble with Yes/No questions [b]MENU:[/b] -Added Hugh’s Journal to the Menu Level, as a thank you to many of the people in the content creation industry who helped support the game and get Human Simulator in front of millions of people! -Added a new trophy to the Menu Level – The Tardis, which is the reward for beating all the hard mode challenge times. This trophy now unlocks an additional secret level. -Added the secret ‘GameJam’ Level to the game – This is the original level which was built as the precursor to Human Simulator, and is in its original form (bugs and all) -Added Hugh’s Radio UI in Menu Level – when using the radio a new piece of UI will display explaining how the radio works -Added Turbo Mode in the Video Options (which increases render scale) – disabled by default as it can cause framerate to drop -Added BGM audio slider in the Options Audio Tab -Added floating UI over certain objects to help identify them -Updated Credits -Updated Open Eye Sequence UI -Updated Challenge Time target times -Updated the Mystery Radio track to be clearer and easier to understand -Sped up Spaceship Door Opening Sequence and reduced Spaceship Sequence time length [b]TUTORIAL:[/b] -Added Tape Recorder question tracker for ‘Mindless Repetition Mode’ [b]INTERVIEW:[/b] -Added new dialogue/selection options to several questions – Hugh can now select from multiple options when answering many of the questions, and silence/no answer is also acceptable for some questions. -Added funny secretary phone calls, which can be accessed if the player selects the desktop phone when it rings [b]CRANE:[/b] -Changed light green crate colour to orange to avoid player confusion -Added blimp -Added distant second dock -Updated water shader -Updated inspector physics -Billboard image updated and billboard now turns -Modified explosive canister colliders – canisters now explode more reliably [b]SECURITY:[/b] -Added physics to coffee cup – players and objects can now interact with the coffee cup -Added locking cap to pepper spray – cap is closed when pepper spray is not allowed and opens when pepper spray can be deployed -Fixed/unfixed player’s hands – they now break even worse than before and the physics system on grabbable objects freaks out -Modified Baton Hit UI to more accurately show the method of hitting the choking woman’s back [b]NUCLEAR:[/b] -Added a Yes/No question to skip the console tutorial questions – Players can now choose whether they want to be walked through the console or not -Added a Self Destruct button and Self Destruct Sequence to the console -Added a series of UI which serve as a Distance Tracker to the chase scene -Added a new hint to Loading Hint System to inform players of how the Nuclear Console Systems work – if the player fails the nuclear level due to a reactor explosion, this hint will likely display next time they load -Updated window, radiation wave, radiation wall and X-Rod shaders -Updated chase scene windows to now show reflections -Updated the Sticky Note on the console – It is now bigger and brighter -Updated the RUN and Get Ready UI in the chase scene -Sped up crane movement and rod deployment speed -Can now pick up retinal scanner without having to wait for the animation to complete