Huge update - v1.4 released!

The [b]BIG HUGE UPDATE[/b] is finally here! The [u]version 1.4[/u] completely changes the rules of RANDungeon, so update the game as fast as you can! Here the changelog: major update: new ‘draw card’ system for a better gameplay experience important update: new menu called “the way of faith” (new actions: wrath/meditate) important update: new “fight menu” mechanics and “extra damage” roulette update: ‘survival kit’ and ‘first aid kit’ can be found into treasure chest update: in ‘hard mode’ the trap damage will increase update: added a new trap called ‘electrocution’ update: the further you progress in the dungeons, the more traps there will be update: better fatigue system update: new mechanics for “closed door” event update: the chance to find “special items” is now well balanced update: the more tired you are, the more difficult it will be to escape the pursuer update: discharging fury now you can recover more health (recover is based on current health) update: new “inspiration” event – sometimes now you can choose what you wanna search into dungeons update: “inspiration” event is influenced by missing “fury” (less fury, more inspiration cause not thinking about combat) update: eluding a pursuer slightly increase the fury gauge update: under “berserk” status alteration, you cannot perform “rest for a while” action update: no more turn penalty for assassin’s “frighten” special skill update: must have a minimum of 300 gold to use shards converter (400 gold if in hard mode) update: the “gnome” have a slightly increased chance to left his box update: now you get tired more easily, but by resting you will recover more stamina (maybe few hp) and don’t lose a turn update: can no longer trash torches/food, but “panic” is now easier to get (now the positive effects of “panic” are greater) update: armor “hud” icons modified update: tutorial page has removed from the game (step-by-step tutorial is still available) update: save/load system now shows the character’s portrait (and also can load in mid-game) update: fury “raise” faster when defeating any enemy (without suffering any hit) and when below 20 hp update: less “fury” penalty if hit by enemy or unable to defeat him update: new windowskin and enhanced save system update: better sync for audio animations update: “lucky charm” nerfed. Now it will increase the gold/ancient shards found by 1/3 QOL update: font size have been increased for better readability on steam deck QOL update: a balloon hover icon indicates that you cannot deposit gold bugfix: wrong fury charging when suffer an extra attack by enemy bugfix: the homeless ‘hungry-man’ special got wrong description bugfix: using ‘Depowering Gun’ if choosing the corruption bugfix: now you can’t get lost at the beginning of the dungeon or when you reach the exit bugfix: not shaking card for pursuers bugfix: wrong sprint from the “executioner” at dungeon end bugfix: discharging the fury gauge, the hp went over its maximum capacity (for a short time) bugfix: sometimes the weapon degrades after a charge bugfix: some issue related to icons after using upgrade kits bugfix: the “sorcerer” will hit even when don’t bugfix: sometimes the merchant of potions leaves too earlier bugfix: the warrior character does not start with the “ring mail armor” equipped bugfix: attack/defense hud icon disappear after upgrading at workshop bugfix: not set correctly the “decision card” choice if simultaneously find a new weapon/shield bugfix: the chest icon in dungeon 3 is wrongly positioned The official changelog is available here: [url=https://www.viscocat.com/randungeon/changelog/]www.viscocat.com[/url]