Patch notes:
This time ive been working on some big changes. Mainly gameplay and interface. I wanted to make the gameplay more of a souls-like / lite experience mixed with battlefield elements. So it's focused on 1v1 combat vs bots, but still in a large map, kind of sandbox, and i think im slowly getting there, but there is still a bit of way lol. So yea here goes:
Gameplay
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[*] Player can now dodge when an enemy is close - press space bar in any direction you're moving.
[*] Player can do a roll to avoid incoming attacks - press left control button
[*] Added quicker attacks for the player
[*] -Attacks will reset after 0.6 seconds
[*] -Can still combo if you press attack button quickly before it resets
[*] Added a lock on / targeting ability - Press F to lock on - flick mouse left or right to change targets
[*] Added healing potions, press R to heal 40% hp in combat
[*] Added 3 new enemies
[*] -Dual wielding mercenary
[*] -Knight with sword and shield
[*] -Knight with a two handed sword
[*] Updated the animations when getting hit - will now play an on hit animation and lock controls for a short second
[*] Added blood effects when getting hit
[*] Added health bar for enemies
[*] Removed friendly fire / damage
[*] Removed destructible gate
[*] Changed shield blocking - now when blocking it blocks 90% of damage and rest is taken to the hp.
[*] Enemies should target player less often
[*] Fixed ragdoll bug where bots would get stuck when moving through.
[*] Adjusted damage for more balance
[*] Bots should target eachother more frequently and not get stuck so much.
[*] Bots will randomly pick a spot on the map and move to it, to avoid clustering.
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Interface:
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[*] Added a minimap, now you can see objectives and enemies in real time
[*] Added a scoreboard, track kills and score - Press and hold TAB
[*] Added a spawn and overview map for conquest mode - now when you die you can press M to choose a new place to spawn at
[*] Moved the player HUD around to make it more readable
[*] Added shield durability bar to shield icon - now you can tell when your shield is getting destroyed
[*] Removed flashing damage effect
[*] Removed combat log
[*] Removed objectives hud
[*] Added a death screen when dying
[*] Changed stamina bar, now it will drain and then restore quicker
[*] Added FPS counter in settings menu
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Graphics
[list]
[*] Adjust graphics from day to night theme
[*] Reduced volumetric fog as it was causing lag
[*] Adjusted graphic settings and shadows for better performance
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Known bugs:
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[*] Bots will sometimes not respawn or get stuck in their spawn area.
[*] Bots will sometimes get stuck on walls, but they move again.
[*] Bots will idle in areas, but they are still functioning. They are just set to walk to random places around the map.
[*] Random blood when playing archer class.
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