Huge gameplay patch :)

Patch notes: This time ive been working on some big changes. Mainly gameplay and interface. I wanted to make the gameplay more of a souls-like / lite experience mixed with battlefield elements. So it's focused on 1v1 combat vs bots, but still in a large map, kind of sandbox, and i think im slowly getting there, but there is still a bit of way lol. So yea here goes: Gameplay [list] [*] Player can now dodge when an enemy is close - press space bar in any direction you're moving. [*] Player can do a roll to avoid incoming attacks - press left control button [*] Added quicker attacks for the player [*] -Attacks will reset after 0.6 seconds [*] -Can still combo if you press attack button quickly before it resets [*] Added a lock on / targeting ability - Press F to lock on - flick mouse left or right to change targets [*] Added healing potions, press R to heal 40% hp in combat [*] Added 3 new enemies [*] -Dual wielding mercenary [*] -Knight with sword and shield [*] -Knight with a two handed sword [*] Updated the animations when getting hit - will now play an on hit animation and lock controls for a short second [*] Added blood effects when getting hit [*] Added health bar for enemies [*] Removed friendly fire / damage [*] Removed destructible gate [*] Changed shield blocking - now when blocking it blocks 90% of damage and rest is taken to the hp. [*] Enemies should target player less often [*] Fixed ragdoll bug where bots would get stuck when moving through. [*] Adjusted damage for more balance [*] Bots should target eachother more frequently and not get stuck so much. [*] Bots will randomly pick a spot on the map and move to it, to avoid clustering. [/list] Interface: [list] [*] Added a minimap, now you can see objectives and enemies in real time [*] Added a scoreboard, track kills and score - Press and hold TAB [*] Added a spawn and overview map for conquest mode - now when you die you can press M to choose a new place to spawn at [*] Moved the player HUD around to make it more readable [*] Added shield durability bar to shield icon - now you can tell when your shield is getting destroyed [*] Removed flashing damage effect [*] Removed combat log [*] Removed objectives hud [*] Added a death screen when dying [*] Changed stamina bar, now it will drain and then restore quicker [*] Added FPS counter in settings menu [/list] Graphics [list] [*] Adjust graphics from day to night theme [*] Reduced volumetric fog as it was causing lag [*] Adjusted graphic settings and shadows for better performance [/list] Known bugs: [list] [*] Bots will sometimes not respawn or get stuck in their spawn area. [*] Bots will sometimes get stuck on walls, but they move again. [*] Bots will idle in areas, but they are still functioning. They are just set to walk to random places around the map. [*] Random blood when playing archer class. [/list]