HTS2 - More Language Support & Release!

How to Survive

“A real Gem” – Destructoid at E3 “Offers a different experience for zombie game veterans” – Co-Optimus“Has a lot more going for it than smashing brains and gory, red goo ... With a surprisingly deep crafting system” – GamesRadarYou're shipwrecked on an isolated island, a desperate castaway in a total freakshow world. How will you survive?

Hello Survivors! When we began Early Access back in 2015 we stated that we wanted to have a final game by summer 2016. And we can now announce that we will be launching [url=http://store.steampowered.com/app/360170]How to Survive 2[/url] on September 8th 2016. For the past few months, we have been working with you to enhance, widen and shape How to Survive 2 by taking in account requests and suggestions from the forums. We would like to thank everyone for their feedback by making sure that you get a nice pack of Early Access items. So anyone who purchased the game before official launch will receive the Pet Crow, the Winter Hat and the Dual Knives. Those who purchase at launch and after will need to purchase them via DLC. We will be keeping the Primal Fear Armor for those who already own another How to Survive franchise game. The Voodoo Guitar will remain exclusive to players who purchased the game early (thank you, guys!). We knew from our research that the community wanted a space where they could play with friends and freely create their own camps, so we focused in developing a system where you could invite other players and cooperate with them to survive. The scenarios are now bigger than ever in the How to Survive franchise, introducing a variety of environments from swamps to suburban streets, sewers, farms, the French Quarter, etc. And we have populated it with infected hordes that include classic zombies, fast zombies, SWAT, exploding or mutilated zombies, farmers and more. You can also find a large catalogue of animals, infected or not, roaming the scenarios: alligators, turtles, pelicans, bears, deer, pigs, bunnies, etc. You can come across over a dozen NPCs that will trigger dozens of quests with different mechanics: scavenge, timed challenges, escort and stealth missions. And, first among the locals, there is Kovac who will guide your steps to craft your gear, build your camp and fortify it. Following his recipes, you and your friends will be able to equip your survivors with amazing weapons and armors. And you can choose among dozens of skills to level up and create unique characters. There has been exhaustive work tweaking and adjusting animations, controls, difficulty, leveling, etc. And, by the time that you read these lines, our plan is to have the game available into, at least, 11 languages! In our latest update today we have added language support for Korean, Thai and Turkish. http://steamcommunity.com/sharedfiles/filedetails/?id=749664916 There will be one last content update at launch to bring new challenges and quests, camp modifications, new enemies, building, weapon and armor novelties and… a special surprise Kovac finale! We wanted to do something completely crazy and unexpected, just like Kovac. So don’t tell us… "Oh, I saw that coming…" because you didn’t. ;) Upon game launch we will need to reset the servers which will mean all camps and characters will be reset back to the beginning. We have implemented a new save structure that is a bit more simplified than what we had during Early Access which we hope will clear up a number of issues that users have reported to us. Along with the save update we are also releasing all the game Achievements for the game which will require you to start from a fresh launch. The quest structure has been updated and finalized so we hope everyone will have a nice story quest flow that will lead up to our new ultra-exciting story ending. After the game launch we will be [url=http://steamcommunity.com/app/360170/discussions/]monitoring the forums[/url] and game performance to decide our next steps. So stay tuned! EKO Software & 505 Games